Game & Map Screenshots

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Carillon Nightmares

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In my mind: Forest, must make trees.

*covers mushooms*

Well, I'll make sure to remove them later. Other than that I really don't see much wrong with it. I don't see what's wrong with the pink flowers/trees. :(

My flowers....
 
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I didn't say there's anything wrong with it, there's not. I like your flowers and forest floor plants hidden under trees and stuff. Just be sure to include the giant mushrooms somewhere (doesn't need to be on this specific map) if you have the tiles and it's a fairy tale game. That's just my opinion. ^_^
 
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Kaelan

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Finished the last major part that was missing in my game's main menu: now you can actually see status effects (positive and negative). I've also added help windows to ALL OF THE THINGS!!







There's a lot going on in there, but hopefully now you won't have to go into the menu and wonder "what does that do?".
 

Kaelan

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Pretty much everything in those screenshots comes from several thousand lines of scripting. I'm fairly sure there's no way to do what I'm doing using events.

I completely changed how menus work, actors have a whole new different way to represent their stats and even those status effects pictured there aren't just me displaying them differently, I actually coded a completely new way of representing status effects from scratch because the default system is too limited for what I want to do.
 
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Really impressive, Kaelan. You have amazing skills, you should make a menu script for others' use if that interests you. (It obviously wouldn't need to be exactly like this one.)
 

Carillon Nightmares

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That sepia tone makes it look like a very dark game. I wish I understood what that line below said so I could give more feedback. Very nice artwork, if it is yours. Can't complain about something that is drawn out. :)
 

Grim

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Thanks !

yes it's by me (except the character)
 
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Yeah, great artwork. I like the scene it shows. When you're finished with that introduction, I'd love to see a video! :3
 

Gigglemoo

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I like it too, really stands out in a good/unique way. :)

(I finally found this tree... after all this time...)
 
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Haha didn't even notice it's French until you translated it and I looked again. I speak a little French, but I guess this oppurtunity to make it useful was wasted. xP
 

VindictivePersonality

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Its not really a map but this cracks me up. See attachment 1 then 2 in that order and you'll get the humour :D it makes me laugh.

Attachment I

FunnyI.PNG

Attachment II

funnyII.PNG

I think it's funny.

Oh the humour of confused children :D
 
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Archduke

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@Grim: Oh wow, that looks gorgeous. The character blends in, and yet stands out so you can tell that he isn't a part of the background. Great job!

@VindictivePersonality: I honestly didn't find that funny, heh...
 

Kaelan

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Really impressive, Kaelan. You have amazing skills, you should make a menu script for others' use if that interests you. (It obviously wouldn't need to be exactly like this one.)
I've thought about that. I do want to do that, the main problem is I've replaced so much of the default systems that at this point everything depends on everything else, so it's hard to pull out just one part of my code in a way that would fit in anyone else's game (i.e. if you use my menu, you need my status effects; if you use the status effects you need the core stats; if you use the core stats, you need my equipment system; etc. etc. etc.).

It would take some work to try to untangle everything so that it can easily be plugged into anyone's game (and be compatible with the default RPG Maker stuff), so I'm probably only going to get around to it when my game is done (or at least a good part of the way done). I do want to do that eventually, though.
 
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Ruby

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I just want a little feedback on this map for Lunas contest~ This is supposed to be a fairy village, if you are wondering.
 
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VindictivePersonality

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I think the colored trees and the hill cave clash with everything else. I also think everything is too scattered, like it was just randomly placed? I dunno - but its colorful :D
 

Ruby

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Thanks for the CC guiz.
 
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@Kaelan: Awesome, I look forward to it!

@Clareain: Well, that's certainly an... interesting map. I don't mean that in a sarcastic way, it's good mapping, it's just that it doesn't really make sense without the context of the game. :p
 
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