- Joined
- Mar 3, 2013
- Messages
- 34
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- English
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I'm just curious in the different ways people work when building their game. Specifically mapping.
The hurdle I usually hit is when to map. I tend to start with some sort of village and I take the time to do a so-so map (mapping isn't my strong suit). Then I might fill in the events I want to happen on that map. Then comes another city and more mapping. In no time at all I get map burn and the motivation for the game starts to fizzle because I'm spending so much time trying to get these maps done and in the big picture I've completed just about 0% of my game.
Does anyone ever use blank square maps (filled with something like grass) as a placeholder for a town and once they've completed a portion of the game will go back and actually build the town?
Any other tips or suggestions when it comes to this sort of stuff?
The hurdle I usually hit is when to map. I tend to start with some sort of village and I take the time to do a so-so map (mapping isn't my strong suit). Then I might fill in the events I want to happen on that map. Then comes another city and more mapping. In no time at all I get map burn and the motivation for the game starts to fizzle because I'm spending so much time trying to get these maps done and in the big picture I've completed just about 0% of my game.
Does anyone ever use blank square maps (filled with something like grass) as a placeholder for a town and once they've completed a portion of the game will go back and actually build the town?
Any other tips or suggestions when it comes to this sort of stuff?


