As a composer, this affects me directly. So throughout my game making "career", I've had the occasion to interact with many people and talk about the role of music in video games and films. Putting aside personal preferences in music, I can generalize people's position with 2 categories: those who view music as a support to the game/film, and those who view music as an independent component of the project.
1. Music as a support to the game/film
This school of thought associate music with the role of complementing the image and the story. Music is used to give an atmosphere, meant to be blend in with the rest of the work. Its role is clearly to support and enhance the art and the story. The disadvantage of this kind of music is that it is often not memorable.
Examples of games/films with support music: Marvel movies, most horror movies, Witcher series (mostly, not every track).
2. Music as a component by itself
This school of thought consider music as an equal component of the art of a project: a game/film is a combination of many forms of art: graphical art, story telling, staging, and music. They are all components that are by themselves a work of art. That doesn't mean that they shouldn't complement each other. Of course, they should work together and be coherent, but the idea is that the music should be by itself beautiful/good. If you ever had to stop playing, or wait before going to the next map, just to keep listening to the music it is definitely part of this category.
Examples of games/films with support music: Final Fantasy series (15 for example), Harry Potter (the main themes), every operas (I know it's not game or music, but it still has a story, visual art, staging, etc.), Bugs bunny, Fantasia 2000.
So what do you guys prefer?
EDIT: I just have to add that I'm strongly in the second category. Being a composer before a game maker, I enjoy creating music just for the sake of it, thus I like it when I have to wait before going to the next map to finish a theme.
1. Music as a support to the game/film
This school of thought associate music with the role of complementing the image and the story. Music is used to give an atmosphere, meant to be blend in with the rest of the work. Its role is clearly to support and enhance the art and the story. The disadvantage of this kind of music is that it is often not memorable.
Examples of games/films with support music: Marvel movies, most horror movies, Witcher series (mostly, not every track).
2. Music as a component by itself
This school of thought consider music as an equal component of the art of a project: a game/film is a combination of many forms of art: graphical art, story telling, staging, and music. They are all components that are by themselves a work of art. That doesn't mean that they shouldn't complement each other. Of course, they should work together and be coherent, but the idea is that the music should be by itself beautiful/good. If you ever had to stop playing, or wait before going to the next map, just to keep listening to the music it is definitely part of this category.
Examples of games/films with support music: Final Fantasy series (15 for example), Harry Potter (the main themes), every operas (I know it's not game or music, but it still has a story, visual art, staging, etc.), Bugs bunny, Fantasia 2000.
So what do you guys prefer?
EDIT: I just have to add that I'm strongly in the second category. Being a composer before a game maker, I enjoy creating music just for the sake of it, thus I like it when I have to wait before going to the next map to finish a theme.
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