Game plays too fast and too slow

JRibbons

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Hi guys


I have deployed my game and it's being played. I've noticed on different computers, the speed at which the game runs is vastly different. 


For instance, this LPer runs it really fast: https://www.youtube.com/watch?v=HqQEnWevBcw


This guy runs it really slow: https://youtu.be/IBGaEZxWALs


I hadn't thought RMMV games would be too heavy to run, regardless of the parallel events. Is this natural? Is there some way to avoid it if not? Aware of the potential for extreme noobishness in asking this...


Thanks in advance. 
 

atasuke10

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I'm not really an expert, but MV is pretty heavy compared to what you d expect, especially with parallax events I noticed it was sometimes when done incorrectly (correct technically but incorrect for performance) was raping even my pc to a degree.
So I'm pretty sure that lagginess depends on how good the players pc performs.
For me the ledge doesnt run slow like the 2nd link or way too fast like the 1st either, just runs i guess properly? so maybe it's not a problem on your end. I'm just guessing here though so don't take my word for granted.
 
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JRibbons

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Thanks atasuke10. It runs fine for me as well...HMM.


When you say 'done for performance', what do you mean? Is there a particular skill/technique to arranging parallax events for performance?
 

Andar

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there are a lot of things that can cause this behaviour, and you need to fix those problems.


1) What version of MV is your project based on? In the earliest versions, the game speed was fixed on the graphic cards refresh rate, and that resulted in different play speeds on different computers - you'll need to update your project to eliminate that problem.


2) how many parallel processes do you have?


Badly designed parallel processes will cause a lot of lag, but different computers have different limits on when the lag becomes noticable.


But lag is additive, and that means that once that base limit is passed, the game can lag to hell really fast.


And the only solution here is to find your parallel processes and to optimize them with waits - the worst type of parallel processes are the ones that have no content to process.
 

atasuke10

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Thanks atasuke10. It runs fine for me as well...HMM.


When you say 'done for performance', what do you mean? Is there a particular skill/technique to arranging parallax events for performance?
Basically point 2 of what Andar said :D
 

JRibbons

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Andar, I've just updated my project thanks. It was created with an older version, so that's a big help. 


I haven't heard any reports of lag, the LPer seems to run it simply at a consistently slower pace from the start, and there aren't any parallel processes until a few maps in, so it can't be that. Hopefully the updating will fix it, thanks very much. 
 

Sausage_Boi

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How much wait should you put in parallel processes to keep them running smoothly, with little to no lag?


Is the # of processes you can have going at any one time limited by different computers?
 

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