thalesgal

Veteran
Veteran
Joined
Dec 23, 2016
Messages
196
Reaction score
46
First Language
Portuguese
Primarily Uses
RMMV
Hello guys!
I'm almost done my RPG. Finally :D

I was wondering if it's possible to show to the players their progress. Like in Castlevania, or Super Mario Wii.
At the end of the game, they show that you complete 86,9% of the game for example.

My game is full of hiden items, hiden chests, and etc. All of them was made using switches. Not self switch.
For example, if you found the Potion on the table, you activated the switch number 13. And so on.

So I was thinking that maybe it's possible to do that using something to compare how many switches was turned ON.
So, if the player activate 200 of 380 switches. He did 52,64% of the game.

Any ideas?
Thank you very much in advance!
Thales.
 

Naveed

Veteran
Veteran
Joined
Nov 2, 2013
Messages
314
Reaction score
148
First Language
English
Primarily Uses
RMMV
Instead of using switches, why not just increase a variable each time the player does something that would increase game progress?
So if the player finds the potion on that table, it increases that variable by 1, and likewise with other hidden stuff in the game.

Then, just divide that variable by the total number of said hidden stuff (you should know the total) and just like that you have your game progress.
 

thalesgal

Veteran
Veteran
Joined
Dec 23, 2016
Messages
196
Reaction score
46
First Language
Portuguese
Primarily Uses
RMMV
Hello Naveed! Thank you for help me!
It's a nice idea. And it will allow me to rate each one as they worth in the game progress.

Thank you!
 

Latest Threads

Latest Profile Posts

..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
headshot_headinfo.jpg
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards. :kaojoy:
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.

Oh and it will work regardless of where you do it from in the set. Convenient!
seems absolutely WILD to me now all the hundreds of hours of work I used to do in 2k(3) over a decade ago with a resolution of 320x240. that seems so insanely TINY now, seemed so normal at the time!
Playing Aroma Indosiar theme song.
Aroma is an Indonesian TV show about cooking. :)

Forum statistics

Threads
115,381
Messages
1,089,406
Members
150,091
Latest member
ilyrich
Top