This is a general question, HTML5 export I am guessing it is going to be extremely if not almost impossible to protect your game and game assets. By protect I mean in the forms of piracy (Yeah I know... but there are an increasing number of monetized RM games on Steam) With json it appears that all your scripting, eventing, coding, and everything is completely exposed as well. Are there any solutions for this? Obfuscation would be alright despite that not solving the problem of easily just stealing assets. Stick away from publishing HTML5 copy, and just hope that people don't just take your game, change the name, and then promote it as their own?