Launcher: There's some black lines that needs thickening, thining and erasing. But it's beautiful~! (*q*) I loved the idea of launcher and how you created it.
Beta Key: I loved this idea, too. XD I just hope that, once you've entered the key, it won't ask again the second time of running the app. But, that's just minor. Whether this is changed or not, it's fine. (*u<)b
Title Screen: I loved how blue and relaxing it is. All those particle effects, it's magical.

Those characters, they're so pretty and handsome. So anime-ish~! (>//q//<)<--- Fangirling. XD I'm wondering if you would add any BGM here? XD It would be awesome if there is~! (*q*)l
It would be nice too, if the commands have color differentiation. For example, the Continue command: At first run, I thought there was already a saved game. I got used to other games that grays out the continue or load command when there's no saved file. It's just an opinion and, you can scratch this opinion out, too. XD I do understand though, that since in your game, pressing continue will direct you to the saved files even though there's none, yet, it's fine.
Intro: Major spelling, grammar and punctuation check. Since it's an intro, it's emphasized and the first one to leave an impact on the player.
Conversation: Minor spelling, grammar and punctuation check. XD I'm not sure if you would like me to go into details here, but if I could help in anyway, I will~! *^*)> I love the images of your characters on the message screen, too. It gives of a pastel-like vibe. The colors aren't too strong or contrasting which is relaxing to the eyes.
Tiles: Minor passability fixes. I do think you did parallax maps. (O^O) It's beautiful~! The lighting, the ambiance along with the music~!
In this image below, Lear looks like his standing on top of the sofa. I'm kinda curious about the square-like traces on the wall.

On this image below, whenever I ran to that area, it's obvious to the player that there's an invisible wall blocking the way. XD Maybe, an "Above Character" or "Below Character" or tinkering on the 4-Direction passability? (*^*)

There are other maps like that such as below that library, the back area of the chairs, and on the hallway, the player can't go near the plants on the wall on the south side ("Above Character" passabilty would help). I'll check if I can show a video of this. XD
Transfer Events: After just getting out of a room, I would always get re-transferred to that previous room when I don't want to. I can't explain it very well, but I hope the picture below could explain it better. XD
Menu: Moghunter~! \(*O*)/ It's pretty~! Very neat yet artistic.

Though, in the description part, I think you could move the words a little. There's lotsa noticeable space.
"Bind" here sounds like he is "forced". Committed is a better word 'coz as a family, love do wonders such as obligating one's self to help a member in need, like in Lear's case, his sister. With commitment comes determination.
GUI and Font: I love your designs. It's clean, it's readable, the colors match and compliment each other. Even the cursor or command SFX are nice.
Worldmap: I love how simplistic and to-the-point your worldmap is.
Loading Screen: The blinking chibi character in your loading screen is cute~! d(>u<)b Keep it, keep it~! \(*O*)/
Pop-up Icon: I love how you made it easy to remind players to interact with objects or events using the pop-up icon. It makes the player not waste time into idle searching.
Music: I must say I really love it!

So relaxing, so soothing. (=q=) I could listen to it again and again. BGM, BGS, ME, SE, all of them fits the game~! From the simple quirkiness, to the realistic sound of a lively town to the serious tone of the dungeons~!

It really brings color to your game. Nice sound choices.
Battle: Wow. XD It's ATB. As in, it's really active, the monsters react right away. I guess, reading the skills beforehand saved me there. :') <---Not good with quick-acting battles. I hope there's an option to do an Active or Wait mode. (This is not a must, though. XD) Also, the encounter rate is high. XD I think I just had 10 steps there and bam, enemies. After a few more steps, bam again. XD It's really a must to have lotsa potions and to grind 'coz the monsters are indeed resilient. It takes time to beat 'em.

XD Like, 4-5 turns using only Moon Skills (Level 10 Lear). :')
Save Point: It tells me that it saved the game, it even recorded it, but, when you quit the app, open it and continue, there is no saved file.
