@chaucer Just tried the newest version out as I would like to make use of this in my project. So far, so good. But there's a visual thing that happens and I was wondering if there was something that could possibly be done about it. Is there a way to remove the black "flash" that happens when you use an instant teleport (Without a white or black fade). My game makes use of tons of these instances because it's computer themed and I have scenes that are framed in images throughout transitions as a framing device. See the attached image to see what I mean. The first image is the player in front of an exit that leads to the world map. The world map is framed inside of a 'window' (picture event command) that comes up in the second image while the screen in the window fades black before the player actually teleports to the map scene. The third image is the player now on the map scene. Between the second and third image, when the actual 'teleport' happens, the black 'flash' is a bit visually jarring as it can be seen over the images already up on the screen. So when map window image comes up, it appears to flash black and it makes my framing device of the window image less seamless as a result. Edit: I tested out instant teleports with no fading on a fresh map with an event that didn't use any picture commands and the black 'flash' still occurs. I understand this has something to do with the new scene loading, I'm just wondering if there's something I can do about this.