You are welcome! ^^Thanks for the compliments
I hope you are right! Because if it works this way you describe it, it would be great!Any files specified via "Manual Preload Files" are kept in memory permanently, these files will not be cleared if auto clear cache is on, this feature will only remove the files held by the current scene( if I remember correctly, I'll double-check to ensure this is the case ).
perfectNew version up fixed some issues with web deployed and android/ios games, when a cache is not built by default. Also addressed a few more issues brought to my attention thanks to @TenTranVN ^^
● Version : 7.1.0
● Date : 02/04/2020
★ Added delta check to ensure fps is stable before beginning scene.
★ Fallback to WebStorage if a cache is not built before deployment.
★ Reset the accumulator for SceneManager on scene start.
✩ autoClear now only clears assets loaded for the corresponding scene.