TenTranVN

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You can make the menu open, the game will not be stopped?
...
 

chaucer

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@TenTranVN I don't think I understand, are you asking if this is supposed to happen?

If so the answer is no, the menu should remain exactly as it was before.

If your map is still updating while menu is open, would you please send me a small demo project to replicate this in as I've been unable to.
 

Utopiablue

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When I use the event command "Change Actor Image" and then afterwards try to access the menu screen it crashes.
It gives me this error.

item160.png

I am using version 1.6.1
 
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chaucer

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Plugin has been updated to 7.0.2.

● Version : 7.0.2
● Date : 01/25/2020

✩ Fixed compatibility issue with VE_SFont plugin.
✩ Fixed crash when changing actor image and going to menu.
 

chaucer

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@Creative Ed The issue was a bit odd, victors' pluign as preloading the images before the scene was ready( whish is fine ), but after my uploaded the resources to the gpu. My plugin prevents the scene from starting up unless all Images are uploaded to the gpu, so the images that are uploaded, were not uploaded, upload only occurs 1 time before the scene begins.

To fix this I just accounted for when the Sfont images are uploaded, and prevented my plugin from attempting to upload resources until after the files are loaded. :)


edit: sorry this response is a bit late, lol.
 

Eliaquim

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Hi Chaucer!
Well, I'm not an expert coder like you, but I can see the changes in version 5.0.0 to this one. Congratulations!
The code looks very clean, and plugin parameters too! ^^

Also, have one doubt. If I choose to clear the cache on scene change, in plugin parameters, the ones that are manually selected in the parameter "Manual Preload Files" will be cleared too?

I'm also getting this error:
zLCRXyC.png

RM MV - 1.6.2
Windows 10 professional
No plugins in the project
Trying in PlayTest
 
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chaucer

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@Eliaquim Thanks for the compliments( I'm far from a professional developer though ), I try to make my code as easy to read/friendly to work with as possible.

Any files specified via "Manual Preload Files" are kept in memory permanently, these files will not be cleared if auto clear cache is on, this feature will only remove the files held by the current scene( if i remember correctly, I'll double check to ensure this is the case ).

As for that error, I swore that I fixed this issue, hmm... I'll double check this as well, a quick question, are you getting this immediately as soon as the game launches?
 

Eliaquim

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Thanks for the compliments
You are welcome! ^^


Any files specified via "Manual Preload Files" are kept in memory permanently, these files will not be cleared if auto clear cache is on, this feature will only remove the files held by the current scene( if I remember correctly, I'll double-check to ensure this is the case ).
I hope you are right! Because if it works this way you describe it, it would be great!

About the error, yes, it shows on the console as soon as the game starts. But the game not crash, I can still play though. I tried to create those files manually in the data folder, then the error doesn't appear anymore. But I open the two files and they are all empty, with no information.
 

chaucer

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So I just checked, and I guess I overlooked this issue with clearing memory ^^; my bad, I'll patch this right now though, currently all files are cleared, even the ones that are manually loaded, thanks for bringing it to my attention though. :)


One last question, is the version your using 7.0.1+ or 7.0.0? If it's 7.0.0, then would you mind trying to update the plugin? ^^
 

Eliaquim

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It's the version 7.0.2, at least is what is written on the plugin description.
 

chaucer

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Updated the plugin :


● Version : 7.0.3
● Date : 02/04/2020

✩ Manually preloaded files no longer clear from cache.
✩ Important Sounds are no longer cleared from cache.
✩ Added warning for MV versions below 1.6.0.
✩ Removed cache files json extensions.
✩ Minor code improvements.

This should also fix the issue Eliaquim encountered, incase anyone else had the same problem. :)
 

TenTranVN

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I have used 7.0.3 but I still get the error of eliaquim
 

hp4000

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great plugin! Thanks for making it!
 

chaucer

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New version up :) fixed some issues with web deployed and android/ios games, when a cache is not built by default. Also addressed a few more issues brought to my attention thanks to @TenTranVN ^^

● Version : 7.1.0
● Date : 02/04/2020
★ Added delta check to ensure fps is stable before beginning scene.
★ Fallback to WebStorage if a cache is not built before deployment.
★ Reset the accumulator for SceneManager on scene start.
✩ autoClear now only clears assets loaded for the corresponding scene.
 

TenTranVN

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New version up :) fixed some issues with web deployed and android/ios games, when a cache is not built by default. Also addressed a few more issues brought to my attention thanks to @TenTranVN ^^

● Version : 7.1.0
● Date : 02/04/2020
★ Added delta check to ensure fps is stable before beginning scene.
★ Fallback to WebStorage if a cache is not built before deployment.
★ Reset the accumulator for SceneManager on scene start.
✩ autoClear now only clears assets loaded for the corresponding scene.
perfect
 

chaucer

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@TenTranVN sorry bout that, somehow mispelled that, idk how I didn't catch that in debugging, either way it's fixed.


● Version : 7.1.1
● Date : 02/04/2020

✩ Fixed a minor spelling error that caused crash when cache is not prebuilt.
 

Summer夏

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TIM图片20200319154354.png
What is the reason for this, I closed all other plugins, and after opening the test, it still reports an error
 

Summer夏

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TIM图片20200319161902.png
I created a new project and it returned to normal. I still don't know what the error is. I found a new problem. At the moment the game starts, there will be a menu window. It should be called "Scene_Base.prototype". Is there a way to make it disappear?
 

Espilonarge

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Hey @chaucer, I was checking out your plugin and noticed 2 problems.

1) When you made v7.1.1, it seems you may have "accidentally" copy/pasted the description/instructions from your Custom Resolutions plugin instead of retaining the Game Scene Stabilizer description/instructions. Kind of makes it difficult to know how to use functions/features when the plugin has the "wrong" description/instructions to follow. n.n;;;

2) When using a folder structure for the Manual Preloaded Files parameters in v7.1.1 (eg = img/doodads), the plugin will disregard loading a whole folder and instead proceed to look for an image instead (eg = img/doodad.png). This is not only a highly inefficient way of pre-loading files as it would require "manually" entering who knows how many files you might have (you could have something akin to 500+ or 5000+ doodads for Yanfly's Gird-Free Doodads) but if you end up removing/deleting even a single file or folder from your game, you could end up spending who knows how many hours trying to find and remove them from the your parameters.
 

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