- Joined
- Aug 6, 2014
- Messages
- 357
- Reaction score
- 585
- First Language
- English
- Primarily Uses
- RMMV
@Summer夏 I have not seen this error before, I'll look into this asap, I may pm you with some questions when I get a chance to look into this, if that's ok, also I have no idea why a window would be popping up, as this plugin doesn't control any windows, it simply loads bitamps/audio files between transitions. I may need a demo to replicate this issue.
@Espilonarge
1) wow, I'm sorry about that man, all this time, Idk how I missed this ._.; I apologize for that, and I'll try to fix this asap.
2) I thought I'd mentioned this before, but preloading entire folders via the manual preload is definitely, not recommented, this section, is simply to load files that you know will be used on nearly every map/scene in your game.
As of 7.0.0+ You no longer need to specify map specific images, or any images at all to be honest( the "Manual Preload" section is purely optional. In 7.0.0+ ALL images are preloaded automatically. no matter if they're loaded from one of the default folders, or a completely arbitrary folder from a custom plugin.
There's really, no need to manually specify anything. Any images that are loaded on the fly, will automatically be tagged for preload everytime that scene from that point on, and ALL images are pre-uploaded to the gpu on scene transfer.
I hope this helps ^^
@Espilonarge
1) wow, I'm sorry about that man, all this time, Idk how I missed this ._.; I apologize for that, and I'll try to fix this asap.
2) I thought I'd mentioned this before, but preloading entire folders via the manual preload is definitely, not recommented, this section, is simply to load files that you know will be used on nearly every map/scene in your game.
As of 7.0.0+ You no longer need to specify map specific images, or any images at all to be honest( the "Manual Preload" section is purely optional. In 7.0.0+ ALL images are preloaded automatically. no matter if they're loaded from one of the default folders, or a completely arbitrary folder from a custom plugin.
There's really, no need to manually specify anything. Any images that are loaded on the fly, will automatically be tagged for preload everytime that scene from that point on, and ALL images are pre-uploaded to the gpu on scene transfer.
I hope this helps ^^