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- Aug 31, 2016
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- RMVXA
Hey. I'm wondering why I have done something wrong again in my game. Testing it earlier today at the intro scene, I have realised once it is complete that the game freezes after a switch is set to turn on at the end of the intro. I have tried an autorun trigger, action button trigger and parallel process trigger for the particular event but the result is still the same. The PC freezes after the switch is turned on and the event finishes.
The event body with the switch is long, so I'll be unable to printscreen it. It is turned on before more of the event plays until the end, where I have a self switch for the third event page so it does not repeat. I will printscreen the event I think is causing the problem.
Where I have the PC starting here is after the intro event, where he can move as the switch is not turned on at that point. It is also the exact location the game freezes when I have had the intro playing. Is there any way around the problem? As I mentioned before, I have tried an autorun, parallel process and action button trigger to no avail. The plan behind this event is so that it looks like another tremor has happened, which in the intro event it does. And I have also got the same event as a common event which is not called up, just to see if I can implement that if this problem persists.
The event body with the switch is long, so I'll be unable to printscreen it. It is turned on before more of the event plays until the end, where I have a self switch for the third event page so it does not repeat. I will printscreen the event I think is causing the problem.

Where I have the PC starting here is after the intro event, where he can move as the switch is not turned on at that point. It is also the exact location the game freezes when I have had the intro playing. Is there any way around the problem? As I mentioned before, I have tried an autorun, parallel process and action button trigger to no avail. The plan behind this event is so that it looks like another tremor has happened, which in the intro event it does. And I have also got the same event as a common event which is not called up, just to see if I can implement that if this problem persists.


