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Hello! I have scoured the internet for something like what I am looking for. I evented a time system that runs on one Switch, (switch 1,) and when it is turned off, time stops momentarily.

I would, however, like time to stop automatically when either the default menu or conversational messages appear on the screen.
 
I COULD do this by eventing, by putting a control switch operation before and after each NPC message, but  I could not do it for the menu, I think. I think that it would be more convenient to have one plugin do it all for the sake of my sanity.
 
I tried to Frankenstein my own plugin for what I needed by using Hudell's OrangeTimeSystem script because there is an option in it to pause time by checking if the gameMessage is "Busy." I attempted to figure out how it was done and replicate it, but to no avail.

$.isInternallyPaused = function() {
    if ($.Param.pauseClockDuringConversations === true) {
      if (SceneManager._scene instanceof Scene_Map) {
        if ($gameMessage.isBusy()) {
          return true;

        }
      }
    }

    return false;
  };
I know that if I could just figure out how to do this, I would be set. But after hours of trying to do it without any real experience with JS, I just threw my hands up.

So basically, I am asking for a plugin that checks to see  if the menu or a message window is showing, if it is, turn switch 1 OFF. If it is not (else,) to turn the switch ON.

I hope that this isn't complicated, I don't think it should be??

Please let me know if you can help! Thanks!

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