Hey all!
I have recently replayed The legend of Zelda spirit tracks and phantom hourglass, games that both sort of have a central dungeon that the player returns too multiple times through the game. Now, and this is of course only my subjective opinion, but I felt that I did not enjoy that design choice as much as I could have. This was mostly because the design of the dungeon was kinda dull and you had to go through the same floors multiple times (Phantom Hourglass) or the floors disconnected so that they may as well have belonged to different dungeons (Spirit Tracks) or because of stressful gameplay/time limits (both games).
However, the idea of a central dungeon in the middle of a sprawling overworld greatly intrigues me and I am certain it could be done very well. Besides it makes a lot of sense for the main characters to head straight for the evil overlords main dungeon instead of bungling around a dozen smaller temples first! So, my question is a simple one:
Have any of you experimented with a single main dungeon in rpgmaker or any other engine? If so, what measures did you take to ensure that the player did not become bored? What are your opinion on the aforementioned Zelda games?
Edit:
An idea I personally had was for a world tree type dungeon. That way the dungeon could be have a varied environment with roots, the tree itself, a hidden elf village of some sort, the branches etc.
I have recently replayed The legend of Zelda spirit tracks and phantom hourglass, games that both sort of have a central dungeon that the player returns too multiple times through the game. Now, and this is of course only my subjective opinion, but I felt that I did not enjoy that design choice as much as I could have. This was mostly because the design of the dungeon was kinda dull and you had to go through the same floors multiple times (Phantom Hourglass) or the floors disconnected so that they may as well have belonged to different dungeons (Spirit Tracks) or because of stressful gameplay/time limits (both games).
However, the idea of a central dungeon in the middle of a sprawling overworld greatly intrigues me and I am certain it could be done very well. Besides it makes a lot of sense for the main characters to head straight for the evil overlords main dungeon instead of bungling around a dozen smaller temples first! So, my question is a simple one:
Have any of you experimented with a single main dungeon in rpgmaker or any other engine? If so, what measures did you take to ensure that the player did not become bored? What are your opinion on the aforementioned Zelda games?
Edit:
An idea I personally had was for a world tree type dungeon. That way the dungeon could be have a varied environment with roots, the tree itself, a hidden elf village of some sort, the branches etc.
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