- Joined
- Feb 7, 2019
- Messages
- 36
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- 17
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- English
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- RMVXA
The game I'm making isn't gonna be very combat heavy, at all. The few fights that exist will be dedicated to boss battles (a few encounters with other stuff too but even then it's only like... 3, maybe?) which are intended to be very character driven anyway. As a result, the party leveling up and gaining [insert currency here] would be, well... yeah, fairly limited in terms of earning stuff from fights alone.
I had other ideas. Like characters leveling up as you interact with them and share certain dialogues. Finding money in weird places around the city. Maybe small interactions with random citizens and stuff depending on how you talk to them you can level up and/or acquire money, etc. I wanted to try adding hidden files/collectables or something that could give exp as well but I'm not sure how well that would work out, since I'm not sure if the engine is capable of journal style stuff.
Was wondering what people thought of this, and if anyone's ever attempted something similar beforehand.
I had other ideas. Like characters leveling up as you interact with them and share certain dialogues. Finding money in weird places around the city. Maybe small interactions with random citizens and stuff depending on how you talk to them you can level up and/or acquire money, etc. I wanted to try adding hidden files/collectables or something that could give exp as well but I'm not sure how well that would work out, since I'm not sure if the engine is capable of journal style stuff.
Was wondering what people thought of this, and if anyone's ever attempted something similar beforehand.


