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Hi again guys!

I need some help to create a new Scene.
My target is to don't stop map event during a command_scene.
For example I want change event graphic, transforming to a breathing animation in a jumping animation.
In map, before the command script when I call the scene, I change the graphic using edit command "move event", but when the scene start it return to the old animation!!!

I think that my trouble burn here: @spriteset = Spriteset_Map.new
Because with "new" command I reset everything.
How can i fix this?
 

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I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
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