Game_Stailer94´s Quest System

bsides

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hmmm, how about this: DONE! :p  


no really I added it just now, will be in next release, so check back tomorrow.
Could you do the same for the title of the quest? It doesn't work there :(
 

Zonen

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For the Uncaught Syntax error, you have to create an initial quest, otherwise it won't load up. 

I have the same problem and reported it back in summer I think. However, I didn't get the error only this blank space. If you found a solution please let me know I would like to use this plugin with the additional features of game stailer.
 

hppyniss

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@ezanagi I just figured out how to fix this in my game. It was totally an oversight on my part, hopefully this is the case for you too! In any of the plugin commands (like, Quest Add QuestID), make sure that you are just typing in the actual ID number, not Quest# (so, Quest Add QuestID = Quest Add 1, NOT Quest Add Quest1). Fingers crossed for ya!


@game_stailer94 THANK YOU for this plugin, it is so easy to use and works great. You deserve a medal for checking this thread/making updates as often as you do. I'm not sure if this is possible (I have zero scripting knowledge), but I'm wondering if you would consider making a "track quest" feature where a player could select one quest from their quest journal to sort of bookmark it, so that when the quest journal is opened, their tracked quest is automatically queued. I've just started adding quests to my game, and already I can imagine that it will be tough to track a players active quest since they will have to page through lots of active quests at any given time. It would also save a few key strokes for the player (and devs during playtesting!) 


Anyway, thanks again for this plugin! Hope the job search is going well :)
 

SrgDark

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This is an excellent plugin that will undoubtably help out a lot of makers. Thank you for all the effort you've put in.
 

ezanagi

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@hppyniss oh god... you're a lifesaver! thank you so much.. I'm kind of embarrassed I couldn't figure it out myself but oh well.. :x
 

Iliketea

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Hi I have a problem... I have my quests set up but when I try to give my hero the quest using:  Quest Add 1 nothing happens and I dont get the quest.


Is there anything else I need to do?
 

game_stailer94

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Hi I have a problem... I have my quests set up but when I try to give my hero the quest using:  Quest Add 1 nothing happens and I dont get the quest.


Is there anything else I need to do?
Is it a new game or a save game ?
 

Iliketea

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Ok I will ^^, give me a bit. My internet connection is potato
 

Iliketea

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Hi, I send you the link to my game files per PM
 

Aurawhisperer

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Quick question about this quest engine.


Well first, I praise you for the immerse organization that you inputted into this quest editor. It really, really, REALLY needed it!


Now my question is about the text drop menu. Is that to inform the player that the quest is completed or something different?


If different, are you working on something about an immediate dialogue pop up to inform the player the quest is completed or are you relying on us to write the dialogue ourselves? Either one I don't mind, but if there's a feature being built into it, I much rather use that feature. :p  
 

InkPotion

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@game_stailer94
This probably sounds really stupid... but how can I make it so it shows when a number of the things needed has been done?
I tried looking for a way to do a check if your inventory has x amount of item to go to the next step but couldn't figure out how. Also how to let the quest log know how many were picked up.
Let's say they player needs to collect 5 flowers. How do I make it  so it shows that 3/5 flowers collected if the player has done so?
It ends up the step in completed but says 0/1 or 0/whatever the number is.
(I know this must be very simple, I'm sorry for not understanding.)
 

game_stailer94

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@game_stailer94
This probably sounds really stupid... but how can I make it so it shows when a number of the things needed has been done?
I tried looking for a way to do a check if your inventory has x amount of item to go to the next step but couldn't figure out how. Also how to let the quest log know how many were picked up.
Let's say they player needs to collect 5 flowers. How do I make it  so it shows that 3/5 flowers collected if the player has done so?
It ends up the step in completed but says 0/1 or 0/whatever the number is.
(I know this must be very simple, I'm sorry for not understanding.)
every time the player collects a flower you increment the variable witch is assigned to the quest step in the editor, this way the quest overwie always shows the currnt number of collected items.

Quick question about this quest engine.


Well first, I praise you for the immerse organization that you inputted into this quest editor. It really, really, REALLY needed it!


Now my question is about the text drop menu. Is that to inform the player that the quest is completed or something different?


If different, are you working on something about an immediate dialogue pop up to inform the player the quest is completed or are you relying on us to write the dialogue ourselves? Either one I don't mind, but if there's a feature being built into it, I much rather use that feature. :p  
nope, the text is just a text witch will be shown in the reward section of the quest overwiev, like "if you do this, you get my eternal thanks"
 

InkPotion

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every time the player collects a flower you increment the variable witch is assigned to the quest step in the editor, this way the quest overwie always shows the currnt number of collected items.

Perfect! Thank you!

 
 

styx92

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@game_stailer94


Hey Dude, could you build a function in where you can get the player job points from yanflys job points plugin?  


This would be awesome :D
 

styx92

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Ah no i mean as reward like exp or something. :D
 

styx92

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Awesome :D  


A small question at the end.  If i open the questlog i am always in the tab 'all'  where i can see all quests.  Could i change it? I want to open the log and will see the page with activ quests at first
 

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