@game_stailer94 Woohoo! So, I found another quest journal that has this "track quest" feature, but it's missing quite a bit of the core functionality that I love in your quest journal. I would be more than happy to tip ya via ******* (or something) if you'd be willing to add this to your quest journal. Here's what I'm wondering about, specifically:
Right now, the player has to drop down the categories (main quest, side quest, etc) each time they visit the quest log because they auto collapse back into folder-y things upon exit, it seems. The player then has to wade through all of their active quests to find the one they are
actually actively doing. There are tabs for completed/failed/in progress quests, but in my game, at any given time, the player will have a bunch of in-progress quests, and I want to minimize extensive/frustrating click paths wherever possible.
This second quest log (Galv's quest log:
https://galvs-scripts.com/2016/11/11/mv-quest-log/ ) let's players mark a quest as "tracked" in the log (it displays an icon next to the quest name), and it essentially bookmarks that quest so that it is automatically displayed on the right hand "details screen" whenever the quest log is open. Galv's quest log also features categories that do not auto-collapse upon exit of the quest book. Both of these features (
especially the tracking feature) are very appealing to me, but I don't know enough about Javascript (yet) implement it myself.
No worries at all if you're not interested in implementing this feature -- your quest log is the best I've found as is, and you have my eternal thanks for keeping it updated!