Game_Stailer94´s Quest System

takashi1kun

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I understand the Point, a they want a simple command witch read the quest data and displays the yes/no box... hmm I think about it.


hud.... maybe later
we can do it via event but it's much cleaner to have a special windows  for it
 

Kane Hart

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Does anyone have a demo of following event picture I suck at doing events:


Quest Giver:


Talk to the Npc they say hello I have a quest would you like to do it?


 - yes - No


If you have the quest active but not finish and talked to the npc it will say your not finished yet


If you have the quest done but not turned in the npc will reward you a potion and complete the quest for you


if you have done the quest and handed it in already it will tell you that there is nothing else to do or offer for now.


I don't know if that sounds simple I assume it's is just 4 steps but I'm hoping someone can share that without anymore bloat just the basics :)
 

game_stailer94

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Does anyone have a demo of following event picture I suck at doing events:


Quest Giver:


Talk to the Npc they say hello I have a quest would you like to do it?


 - yes - No


If you have the quest active but not finish and talked to the npc it will say your not finished yet


If you have the quest done but not turned in the npc will reward you a potion and complete the quest for you


if you have done the quest and handed it in already it will tell you that there is nothing else to do or offer for now.


I don't know if that sounds simple I assume it's is just 4 steps but I'm hoping someone can share that without anymore bloat just the basics :)
there you go:


https://www.dropbox.com/s/pe94j3rikg0fsrt/Project3.rar?dl=0


but, as i use a german version of rpg maker most of the databse things are in german so dont paste it in you project, look at the event and learn :)  
 

cropots

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This version is compatible with YEP_MessageCore?
 
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Hello! First of all, thanks for continuing this awesome plugin!

Second: I don't know if it's a bug , but , whenever I try to test a battle (I created the .json file as indicated tho), I keep getting this error "Uncaught SyntaxError: Unexpected en of input". Seems only happens during test.


Thanks again for your incredible work!
 

Faroah

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I get this when i try to run the program. I'm using a mac.

Screen Shot 2016-05-28 at 5.46.07 AM.png
 

RedAkerston

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Random question, but how did you get that awesome black background theme on RPG Maker in your tutorial video.


I would love to have that to save my eyes while i'm working on it.


Got it. Hurray version 1.20!


Just trying out the editor now, and one thing i notice is the icon selector stops at 319. I've got a 1000+ icon file. 


Another thing i can't figure out at the moment is that the EXP and GOLD rewards always show up and give just one, no matter what i set it to in the quest editor. This is not the case with other stuff such as Armour. It also happens even when i turn off every other plugin i am using. I created a test project and got the same error.


Also, this program is awesome. Thank you very much. :)
 
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game_stailer94

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Random question, but how did you get that awesome black background theme on RPG Maker in your tutorial video.


I would love to have that to save my eyes while i'm working on it.


Got it. Hurray version 1.20!


Just trying out the editor now, and one thing i notice is the icon selector stops at 319. I've got a 1000+ icon file. 


Another thing i can't figure out at the moment is that the EXP and GOLD rewards always show up and give just one, no matter what i set it to in the quest editor. This is not the case with other stuff such as Armour. It also happens even when i turn off every other plugin i am using. I created a test project and got the same error.


Also, this program is awesome. Thank you very much. :)
so you mean if you set the reward to hidden exp and gold are still visible.


the icons i was not aware that somene has more then the default icons, I will allow more then the default icons
 

RedAkerston

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so you mean if you set the reward to hidden exp and gold are still visible.


the icons i was not aware that somene has more then the default icons, I will allow more then the default icons


If they are hidden OR visible, they show as 1 each, no matter what they are set to, and reward only 1 each.


Tested on my own project with all other plugins OFF and in a new test project. Same results.


If it works on your end, perhaps i am setting something wrong.


For the icons, i didn't know you could have more until i saw Yanfly's custom sheet and grabbed it up.
 

game_stailer94

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If they are hidden OR visible, they show as 1 each, no matter what they are set to, and reward only 1 each.


Tested on my own project with all other plugins OFF and in a new test project. Same results.


If it works on your end, perhaps i am setting something wrong.


For the icons, i didn't know you could have more until i saw Yanfly's custom sheet and grabbed it up.
both fixed, icons are now unlimited to whatever you want.


I saved the values in the wrong variabe, you need to reset xp and gold again then it should work ingame.

It's the same, BUT i've another clue for you. I've added another Step and i find that the scroll work perfectly. BUT the last line remain EVER half and the third page go blank.


WTF!
FIXED :)  
 

ragnorak6608

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After installing the new editor when i open it, it hangs on "Building Elements". I figured it might be due to there being 110 quests, but i left it running for quite some time and it still never finished. Is this a bug or is 110 quests too much?


Screenshot (9).png
 
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game_stailer94

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After installing the new editor when i open it, it hangs on "Building Elements". I figured it might be due to there being 110 quests, but i left it running for quite some time and it still never finished. Is this a bug or is 110 quests too much?
no 110 quest should work fine, can you send me an PM with your quests file ? 
 

takashi1kun

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Suggestion:
GUI to accept, decline quest and to left quest, max quest at same time, i mean, to force the player to no carry 208348092309 quest at same time, and to limit it to a custom number, for example, max 10 side quest at same time, and let the player to accept/decline/left quests, i know is possible via event, but if it is integrated in the plugin should be more cool.
This is more like a evolution from my old suggestion, :)  
For the accept decline gui i mean something like this
quest example.png
and for the "leave" quest i mean in the quest log, a button to leave active quests to let space to other quest
 

game_stailer94

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Suggestion:
GUI to accept, decline quest and to left quest, max quest at same time, i mean, to force the player to no carry 208348092309 quest at same time, and to limit it to a custom number, for example, max 10 side quest at same time, and let the player to accept/decline/left quests, i know is possible via event, but if it is integrated in the plugin should be more cool.
This is more like a evolution from my old suggestion, :)  
For the accept decline gui i mean something like this

and for the "leave" quest i mean in the quest log, a button to leave active quests to let space to other quest
hmm I think abut it and Maybe add it
 

Cherry-sama

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So, when do you think you will start trying to make the quest points out of order?
 

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