Game_Stailer94´s Quest System

Omegadragon8

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Everybody, please take a deep breath, slow down a bit, and give the guy a little room to work. :)  Game_stailer94 is getting requests for alterations faster than a Yanfly plugin  :guffaw:
 

game_stailer94

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So, when do you think you will start trying to make the quest points out of order?
its the next thing on my list

Everybody, please take a deep breath, slow down a bit, and give the guy a little room to work. :)  Game_stailer94 is getting requests for alterations faster than a Yanfly plugin  :guffaw:
I think its good that they want so many things, as I like most of them, and I have my todo list and do stuff in the order I want, but i´m happy to add things.
 

Cherry-sama

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its the next thing on my list


I think its good that they want so many things, as I like most of them, and I have my todo list and do stuff in the order I want, but i´m happy to add things.
Hooray! :D


And...um...sorry for overworking you. >.<
 

RedAkerston

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Best as i can tell, there isn't really another Quest system available for MV yet that is nearly as attractive or varied as this one already is...


So the interest surely stems from that..


Maybe there's also a lack of pressure on EVERYONE from the idea that the current build is already the best available system,


So every bit of work that goes into it from here on out is bonus to additional levels of awesome.
 

konohananiji

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I don't know why... but even after installing Visual C++ I still get errors about missing dll files when I try to install this. =/


I managed to install the 0.3 build successfully though, but ever since the 0.5 build the errors have returned. I have uninstalled and reinstalled everything, but it still doesn't work.
 

game_stailer94

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I don't know why... but even after installing Visual C++ I still get errors about missing dll files when I try to install this. =/


I managed to install the 0.3 build successfully though, but ever since the 0.5 build the errors have returned. I have uninstalled and reinstalled everything, but it still doesn't work.
you need to install ne x86 version of c++
 

DarkSearinox92

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Hi Stailer, installing the new version:





WTF? .-.
 

SlySlySly

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This is literally all my version does... I got the most recent build for Mac. And it will never get past building elements.

Screen Shot 2016-05-31 at 5.11.15 PM.png
 

RedAkerston

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I have an idea to add. I have no idea how complicated it might be to implement.


In the Quest Editor there is an option to show or hide progress and rewards.


What about an option to show any individual quest in the quests list in game before it has been started by the player?


With or without any of the detailed information that goes in the description window.


Maybe that they can show up as ??? or as the quest title. etc etc...


My reasoning for this is as follows;


Some players like to be completest and find and do everything.


With big company games, it is much easier to go onto gamefaqs or google etc and research which quests they might have missed.


In the case of our games, that information is not readily available.


Add to this that we might add new quests in updates to our games after release.


It would be a helpful design  'Choice'  that say, if there are 10 quests, and the player has found and started 7 of them,


that we can provide the player with some information to let them know that there are 3 left to find.


Or even some general indicator of what part of the world they can be found in.


I suppose this can be done outside of the Quests book with NPCs and Variables to tell the player the information, but it would be a lot more preferable to have options for providing that information straight through the menu. Obviously it's not a 'critical' feature or anything, but i think it would be a nice addition for versatility. Just an idea. :)
 
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takashi1kun

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i love you cuz you are doing this titanic work, unlimited respect 4 you
 

game_stailer94

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It still has the exact same issue. And when I start the game it tells me about a parsing error
really strange, witch system are you using ?

I have an idea to add. I have no idea how complicated it might be to implement.


In the Quest Editor there is an option to show or hide progress and rewards.


What about an option to show any individual quest in the quests list in game before it has been started by the player?


With or without any of the detailed information that goes in the description window.


Maybe that they can show up as ??? or as the quest title. etc etc...


My reasoning for this is as follows;


Some players like to be completest and find and do everything.


With big company games, it is much easier to go onto gamefaqs or google etc and research which quests they might have missed.


In the case of our games, that information is not readily available.


Add to this that we might add new quests in updates to our games after release.


It would be a helpful design  'Choice'  that say, if there are 10 quests, and the player has found and started 7 of them,


that we can provide the player with some information to let them know that there are 3 left to find.


Or even some general indicator of what part of the world they can be found in.


I suppose this can be done outside of the Quests book with NPCs and Variables to tell the player the information, but it would be a lot more preferable to have options for providing that information straight through the menu. Obviously it's not a 'critical' feature or anything, but i think it would be a nice addition for versatility. Just an idea. :)
hmm interisting, I will think about it
 

game_stailer94

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It still has the exact same issue. And when I start the game it tells me about a parsing error
so version 1.1.0 has now integrated logging and better error support, can you try again with that version ?


If you get an error, send me the rendere.log (path is printed in Error Message)
 

SlySlySly

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yay!


TypeError: Cannot read property 'toString' of undefined
    at pad (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:59:18)
    at getPanel (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:165:31)
    at Array.<anonymous> (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:101:28)
    at Function.m.extend.each (file:///Applications/QuestEditor.app/Contents/Resources/app.asar/js/vendor/jquery-1.11.2.min.js:2:2975)
    at showQuests (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:100:15)
    at reloadQuests (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:116:13)
    at loadProject (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:93:13)
    at /Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:52:10
    at Object.<anonymous> (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:1149:3)
    at Module._compile (module.js:541:32)


That just happened when it told me to update
 

game_stailer94

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yay!


TypeError: Cannot read property 'toString' of undefined
    at pad (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:59:18)
    at getPanel (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:165:31)
    at Array.<anonymous> (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:101:28)
    at Function.m.extend.each (file:///Applications/QuestEditor.app/Contents/Resources/app.asar/js/vendor/jquery-1.11.2.min.js:2:2975)
    at showQuests (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:100:15)
    at reloadQuests (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:116:13)
    at loadProject (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:93:13)
    at /Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:52:10
    at Object.<anonymous> (/Applications/QuestEditor.app/Contents/Resources/app.asar/renderer.js:1149:3)
    at Module._compile (module.js:541:32)


That just happened when it told me to update
so I did a hotfix, please try the new version
 

SlySlySly

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How do you get it on the menu?


It tells me about the bind being undefined
 

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