Game_Stailer94s Quest System not appearing in game menu

Azar

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Hi, I'm not sure if this is just a compatibility issue with the new versions of RMMV, and that the plugins are no longer supported anymore. But for some reason even though the plugin is installed it's not appearing within the game itself.
I can't find the original Gameus files due to a 404 site error, either way, I saw on a post of his that he no longer support the plugin anyway. If these plugins are no longer supported I guess I'll just have to find another Quest plugin to use.
 

ShadowDragon

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Game_Stailer94 Quest editor works correctly, and should work.
it is an improved version of Gameus questSystem and various bugs are fixed.
and work on version 1.5.x and higher while the original works on lower versions.

the plugin needs the editor in order to create them.

what is the exact problem of the Game_Stailer94 QuestEditor?
I made a tiny tutorial how to set it up. did you miss any step provided
in my tutorial (in spoiler)?
 

Azar

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Game_Stailer94 Quest editor works correctly, and should work.
it is an improved version of Gameus questSystem and various bugs are fixed.
and work on version 1.5.x and higher while the original works on lower versions.

the plugin needs the editor in order to create them.

what is the exact problem of the Game_Stailer94 QuestEditor?
I made a tiny tutorial how to set it up. did you miss any step provided
in my tutorial (in spoiler)?
Yes, I have the editor and js plugin installed...the problem is that there is still no option to view the quest tab from my menu in-game.
 

ShadowDragon

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if it doesn't show, you have to use YEP_MainMenuManager or any other
command menu consumiser that can add it to the list.

another way is YEP_ButtonCommonEvent to attach it through a common event.
else the scriptcall if you have 1 place to acces it.

I can help you add it if your stuck if you go with YEP_MainMenuManager.

EDIT: for YEP_MainMenuManager

Name: "Quests" //change howhow you want to call it
Symbol: quest
Enable: true (or use switches to activate it)
show: true (or use switches to activate it)
ext: (leave blank (unless you use a common event, use common event ID here)
main bind: this.commandQuest.bind(this)
Actor bind: (leave blank)
 
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Azar

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if it doesn't show, you have to use YEP_MainMenuManager or any other
command menu consumiser that can add it to the list.

another way is YEP_ButtonCommonEvent to attach it through a common event.
else the scriptcall if you have 1 place to acces it.

I can help you add it if your stuck if you go with YEP_MainMenuManager.

EDIT: for YEP_MainMenuManager

Name: "Quests" //change howhow you want to call it
Symbol: quest
Enable: true (or use switches to activate it)
show: true (or use switches to activate it)
ext: (leave blank (unless you use a common event, use common event ID here)
main bind: this.commandQuest.bind(this)
Actor bind: (leave blank)

Thanks a bunch! I found a text error in my main mind that fixed the problem.
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
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