$gameActors.actor(1)._hidden = true; ? other way ? (solved)

Jonforum

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Hi guys.


This other way to do thats.


$gameActors.actor(1)._hidden = true;
$gamePlayer.refresh();


Because when hide, this make move the actor(2) to the actor(1) position.


I need to set him transparent.


Tank you
 
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Jonforum

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Sans-titre---1.gif


The actorid(2) go to Actorid(1) when use hidden !!!
 
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Zalerinian

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I don't know if it'll work directly on actors, because I don't tend to look at the battlesystem, but with sprites you could set the alpha to 0, or visible to false. 
 

Jonforum

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I don't know if it'll work directly on actors, because I don't tend to look at the battlesystem, but with sprites you could set the alpha to 0, or visible to false. 
i try this but nothing work !

Code:
$gameActors.actor(1).opacity = 0;
$gamePlayer.refresh();

$gameActors.actor(1).isTransparent() = true;
$gamePlayer.refresh();

$gameActors.actor(1).visible = false
$gamePlayer.refresh();

$gameActors.actor(1).setBlendColor([0, 0, 0, 0]);
$gamePlayer.refresh();
 

Shaz

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Do you NEED to do this in a script command?


Just use the Change Actor Images command (I think it's on tab 3) to set the actor's map sprite to none.  And use the same command to set it to the correct sprite afterwards.


If you NEED to do it in a script command, try this:

Code:
$gameActors.actor(1).setCharacterImage('',0);
$gamePlayer.refresh();
 

Jonforum

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Do you NEED to do this in a script command?


Just use the Change Actor Images command (I think it's on tab 3) to set the actor's map sprite to none.  And use the same command to set it to the correct sprite afterwards.


If you NEED to do it in a script command, try this:



$gameActors.actor(1).setCharacterImage('',0);
$gamePlayer.refresh();
I thought there, but I'm afraid that performance suffers, because my actor(1) image file weighs about 2MB.
 

Shaz

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Images stay cached, so it shouldn't affect performance.  If you have a performance issue with the event, show us a screenshot of the event.  Using the event command does exactly the same as the script I gave you, so there should be hardly any performance difference at all.
 

Jonforum

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Images stay cached, ....
ok 


I was not certain that the engine refresh the picture, or taking the it in the cache.


I will try this


$gameActors.actor(1).setCharacterImage('',0);
$gamePlayer.refresh();


tanks you friend
 

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