- Joined
- Jul 13, 2013
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I have tried many things to try and stop the gameover screen from coming up, but I can't. In my game the character goes into a simulator where when they die, I want them to be transferred outside of the simulator. I tried to do this using conditional branches that check whether the state death is inflicted than transports them, but it just went to the gameover screen. I also tried using a conditional branch that checks whether the actors life is 18 or below, than transfers them. I would use yanflys script, but I need a way to make no gameover only when on the simulator map. I want it for the other maps. If anyone can tell me a way to do this, I would appreciate it greatly, also I dont mind if I would have to use a parallel process that would check if actors hp is at zero then calling game over, on every map. That would work fine.
