Gameover Help

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Ichimaru Gin

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I have tried many things to try and stop the gameover screen from coming up, but I can't. In my game the character goes into a simulator where when they die, I want them to be transferred outside of the simulator. I tried to do this using conditional branches that check whether the state death is inflicted than transports them, but it just went to the gameover screen. I also tried using a conditional branch that checks whether the actors life is 18 or below, than transfers them. I would use yanflys script, but I need a way to make no gameover only when on the simulator map. I want it for the other maps. If anyone can tell me a way to do this, I would appreciate it greatly, also I dont mind if I would have to use a parallel process that would check if actors hp is at zero then calling game over, on every map. That would work fine.
 

Shaz

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What is the simulator? How do you make them die on that map? A few more details about how you've achieved this would be helpful.
 

Tai_MT

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There is a state that comes as a default with RPG Maker VX Ace titled "Immortal".  When in the simulator, maybe you could flip a switch that puts that state on the character.  Then, when HP reaches zero inside the Simulator, you can simply teleport them to a map where the state would be removed.  It can be done via a common event an event that simply puts the state on the character whenever they enter the simulator.

Does that help you any?
 

Ichimaru Gin

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What is the simulator? How do you make them die on that map? A few more details about how you've achieved this would be helpful.
I have not achieved it lol, thats what I am trying to do. The simulator is a machine in my game that helps you train. It is a simulator after all, so if the player dies I don't want the game to end, I just want to go back to the map with the simulator on it. I am using an ABS(In case you thought otherwise)

But basically what I have set up is a parallel process that checks if my actor's hp is below a certain number then it would swap the player back to the map. But it doesn't work. All I want is to remove the gameover screen from coming up when I am on this map, and make the player switch maps when the death state is applied. If it cannot be done on just one map, I am fine with removing the gameover and using a parallel process to call gameover if this is possible.

There is a state that comes as a default with RPG Maker VX Ace titled "Immortal".  When in the simulator, maybe you could flip a switch that puts that state on the character.  Then, when HP reaches zero inside the Simulator, you can simply teleport them to a map where the state would be removed.  It can be done via a common event an event that simply puts the state on the character whenever they enter the simulator.

Does that help you any?
That  helps alot I will try it

EDIT: OMG ALL I NEEDED WAS SOMETHING THAT RESISTED DEATH, AND THANKS TO TAI_MT, I found it, thanks alot
 
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Shaz

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The simulator is a machine in my game that helps you train. It is a simulator after all, so if the player dies I don't want the game to end, I just want to go back to the map with the simulator on it. I am using an ABS(In case you thought otherwise)
What do you mean by ABS? Are your battles evented on the map, or do you go to a battle screen? If you use a Battle Processing command to initiate the battle, simply check the Continue Even When Loser box, and in the branch for When Lose, add some HP back to your party members.
 

Tai_MT

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Not a problem.  Just remember that you have to event that the removal of that state as well as a restoration of full HP for the event.  Otherwise, you might see that game over screen again, ha ha.
 

Ichimaru Gin

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Not a problem.  Just remember that you have to event that the removal of that state as well as a restoration of full HP for the event.  Otherwise, you might see that game over screen again, ha ha.
I actually still see it, I have the event and I gave the immortal state to the character, do you wanna see a screenshot? 

What do you mean by ABS? Are your battles evented on the map, or do you go to a battle screen? If you use a Battle Processing command to initiate the battle, simply check the Continue Even When Loser box, and in the branch for When Lose, add some HP back to your party members.
An abs, action battle system, yes it is on map.
 

Shaz

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Alright - if you have a direction, test it out and let us know if you've got it working or not. If this is all solved, I'll close the topic :)
 

Tai_MT

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The default state actually only works in the battle screen.  If you unclick the box that says "remove when battle ends", it should work.  As long as the player remains invulnerable to death, a common event that is always running to "teleport player that has Immortal state and 0 HP" to a specific area, it should work.

It might require a little bit of tweaking, but it should work as advertised.
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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