- Joined
- May 22, 2018
- Messages
- 13
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- English
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- RMVXA
Hello Lone Wolf, I hope I'm not necro-posting by making this comment, but it should be fine since you were active today, although it has been 2 years since the last comment was made on here... I mean, I think it's ok... right?
Anyways, I was wondering if it's possible to make a method for a conditional branch that detects if player two's controller is plugged in or not. What I'm trying to do is make a menu option that, when selected, runs a common event that detects if a second controller is connected or not. If it is, it activates a switch. If one isn't, a message appears saying that player 2 isn't connected. I've got the menu down and everything, but now I need that conditional branch... Is it possible?
P.S. This script is extremely helpful and impressive. Thanks for putting hard work into it and improving it over-time!
Anyways, I was wondering if it's possible to make a method for a conditional branch that detects if player two's controller is plugged in or not. What I'm trying to do is make a menu option that, when selected, runs a common event that detects if a second controller is connected or not. If it is, it activates a switch. If one isn't, a message appears saying that player 2 isn't connected. I've got the menu down and everything, but now I need that conditional branch... Is it possible?
P.S. This script is extremely helpful and impressive. Thanks for putting hard work into it and improving it over-time!