Temporary solution:How do I download or copy the script?
In Google type "rpg maker web gamepad extender" or follow this link.
Then click on the down arrow below the first link and click Cached.
Script is located in the Spoiler below Demo.
Temporary solution:How do I download or copy the script?

How do you script this for RMMV?Support for up to four controllers simultaneously.
Actually, I was referring just to the input for offline multiplayer w/o split screen (it actually looks very off-topic I gotta edit it).@FoxySeta Depends on what kind of multiplayer you're talking about. If you're talking about split-screen multiplayer (which this script can use), then VXAce would be better because of Gamepad Extender, but if you're referring to online multiplayer, then yes, MV would be easier because of Javascript being designed for web use.
Also, your comment is kind of off topic from the thread, just letting you know that you probably shouldn't do that in the future as you might get in trouble for it. Also, due to the nature of this particular thread, you can't really necropost as this thread serves as a Q&A/Bug report thread for the script, but on other kinds of threads, yes, you do need to be careful not to necropost.
And what about reliying only on the gamepadStates passed by navigator.getGamepads()?@FoxySeta Well, you did get your answer at least. Looking at your edited comment, there isn't really any way to do so. This script relies on DirectX and Dynamic Link Libraries (DLLs), both of which are Windows exclusive technologies. Due to MV being both web-based and coded in Javascript, chances are that there are no ways to call DLLs in MV. There may be a DLL calling function in the Windows version on Node.js, which MV uses in projects deployed to Windows, but I wouldn't count on it, especially if you want to release your game on platforms other than Windows.
You mean, you've only been able to use the D-Pad, with this module active, by using joy2key? Or without this module?It is possible with this script to simply activate the D-Pad on a game ? The only way I found to have a D-pad working correctly is with things like joytokey.
~You mean, you've only been able to use the D-Pad, with this module active, by using joy2key? Or without this module?
Because by default, this module uses `:UP`, `DOWN`, `:LEFT`, `:RIGHT` to signify the directional pad specifically, though you'll need to make sure you've adjusted any scripts you're using (including VXA core scripts) to respect that.