- Joined
- Sep 9, 2015
- Messages
- 656
- Reaction score
- 857
- First Language
- English
- Primarily Uses
- N/A
While I'm not saying conflict or physical conflict does not exist in my game, it's that it is not the primary focus of my project.
One of my fears is that gamers expect battles in an RPG.
The game would focus more on skills that involve barter/trade, and being of assistance to others in non violent ways, be it solving interpersonal conflicts or psycho-analyzing an npc to help aid your people in making important decisions (if you go with the adviser quest line).
Would a game like this be boring to you? Does it interest you (y/n)?
I'm curious to know what non-combat elements interest you.
One of my fears is that gamers expect battles in an RPG.
What I have decided on is that you get to pick between one of two human races to play as, Kowa or Nijo. The choice will change things like starting locations, and storylines (to a point) as well as windowskins and bgm.
Either way, you start as a member of the general garrison of your starting capitol. Something has happened and the leader of your people has ordered you to never fight again, under threat of execution. To make certain you do not, the King/Queen appoints a local of the garrison to accompany you, and he/she is sort of like a narc(?)
That's not to say there won't be a fight. The end game involves you having a showdown with a summon against a foe, but in respect to your leader, you actually don't do any fighting.
Either way, you start as a member of the general garrison of your starting capitol. Something has happened and the leader of your people has ordered you to never fight again, under threat of execution. To make certain you do not, the King/Queen appoints a local of the garrison to accompany you, and he/she is sort of like a narc(?)
That's not to say there won't be a fight. The end game involves you having a showdown with a summon against a foe, but in respect to your leader, you actually don't do any fighting.
The game would focus more on skills that involve barter/trade, and being of assistance to others in non violent ways, be it solving interpersonal conflicts or psycho-analyzing an npc to help aid your people in making important decisions (if you go with the adviser quest line).
Would a game like this be boring to you? Does it interest you (y/n)?
I'm curious to know what non-combat elements interest you.

