RPG Maker Forums

While I'm not saying conflict or physical conflict does not exist in my game, it's that it is not the primary focus of my project.

One of my fears is that gamers expect battles in an RPG.

What I have decided on is that you get to pick between one of two human races to play as, Kowa or Nijo. The choice will change things like starting locations, and storylines (to a point) as well as windowskins and bgm.

Either way, you start as a member of the general garrison of your starting capitol. Something has happened and the leader of your people has ordered you to never fight again, under threat of execution. To make certain you do not, the King/Queen appoints a local of the garrison to accompany you, and he/she is sort of like a narc(?)

That's not to say there won't be a fight. The end game involves you having a showdown with a summon against a foe, but in respect to your leader, you actually don't do any fighting.

The game would focus more on skills that involve barter/trade, and being of assistance to others in non violent ways, be it solving interpersonal conflicts or psycho-analyzing an npc to help aid your people in making important decisions (if you go with the adviser quest line).

Would a game like this be boring to you? Does it interest you (y/n)?

I'm curious to know what non-combat elements interest you.

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top