- Joined
- Jan 7, 2017
- Messages
- 209
- Reaction score
- 138
- First Language
- French
- Primarily Uses
- RMMV
Hello everyone !
I have a question about my game, High Chivalry. It's more about gameplay, but I know that gameplay must serve the story and the purpose of the game. And my game's purpose is all about an epic story, exploration and monsters hunting.
Since the beginning of my work, I haven't introduced the concept of equipment in my game : neither weapons neither armors to equip for the player, only skills. And now that my demo is not far from it's conception's ending, I am asking myself : is that interesting for the player to access equipment for characters ?
I have considered until now that it was not important, and didn't add that system to my game. And I considered too that adding equipment would be too much for the player to consider.
Because I already have skills in combat, capacities that allow you to access different areas (swimming for example), stat distribution where the player must spend points given at each level to make more powerful the characters, and inventory.
I thought that adding equipment was too much for the player, and somehow too equivalent to all the RPG MAKER games out there.
I mean by equivalent that many many rpg maker games have equipment system and I don't want my game to be a copy of all the other games out there.
What do you feel about it ? Should I add this system ?
I have this question because I want to make the player spend the gold he gets by quests and treasures. I feel that the inventory alone isn't enough to make the player spend his gold.
If you have an idea about how I could make that, please help me !
I have a question about my game, High Chivalry. It's more about gameplay, but I know that gameplay must serve the story and the purpose of the game. And my game's purpose is all about an epic story, exploration and monsters hunting.
Since the beginning of my work, I haven't introduced the concept of equipment in my game : neither weapons neither armors to equip for the player, only skills. And now that my demo is not far from it's conception's ending, I am asking myself : is that interesting for the player to access equipment for characters ?
I have considered until now that it was not important, and didn't add that system to my game. And I considered too that adding equipment would be too much for the player to consider.
Because I already have skills in combat, capacities that allow you to access different areas (swimming for example), stat distribution where the player must spend points given at each level to make more powerful the characters, and inventory.
I thought that adding equipment was too much for the player, and somehow too equivalent to all the RPG MAKER games out there.
I mean by equivalent that many many rpg maker games have equipment system and I don't want my game to be a copy of all the other games out there.
What do you feel about it ? Should I add this system ?
I have this question because I want to make the player spend the gold he gets by quests and treasures. I feel that the inventory alone isn't enough to make the player spend his gold.
If you have an idea about how I could make that, please help me !
