- Joined
- Jan 7, 2017
- Messages
- 209
- Reaction score
- 138
- First Language
- French
- Primarily Uses
- RMMV
Hello maker friends ! 
I've been thinking of my game's gameplay lately, and I have a question.
In fact, I prefer asking you, because I don't consider myself as the biggest reference and asking players
is a good way to make your game accessible, and enjoyable for everyone
There are only three actors. They each have 1000 HP, and 100 MP. It's the maximum, there is no way to exceed that.
I've thought on two different combat system about magic and MP.
Time for some description ^^
FIRST :
Skills, magical and physical, cost regular MP. For example, a simple fire magic skill costs 6 or 5 MP.
You do not recover MP at the end of battle. You have to find a crystal (saving crystal) to recover your MP, or
use a potion for that.
That kind of system is similar to most of the games out there.
SECOND :
Skills cost more MP. Like the basic fire magic skill costs 24 MP.
Crystals recover all the MP. There are no potions anymore.
In this system, every actor has a skill (replacing the guard skill).
This skill recovers all MP of the user (actor 1 can use it only for himself).
This skill has a cooldown : 2 turns.
It costs 1 MP.
The player would have to look carefully at his MP's consumption, because if he falls to 0, he
cannot recover all his MP and cannot use skills anymore.
At the end of battle, actors recover all their MP (or maybe not ^^ I have not thought of it ^^)
What do you think is more enjoyable for the player ? Is the second version too difficult ?
Maybe you have an idea about it ?
Let me know what you think ^^
I've been thinking of my game's gameplay lately, and I have a question.
In fact, I prefer asking you, because I don't consider myself as the biggest reference and asking players
is a good way to make your game accessible, and enjoyable for everyone
There are only three actors. They each have 1000 HP, and 100 MP. It's the maximum, there is no way to exceed that.
I've thought on two different combat system about magic and MP.
Time for some description ^^
FIRST :
Skills, magical and physical, cost regular MP. For example, a simple fire magic skill costs 6 or 5 MP.
You do not recover MP at the end of battle. You have to find a crystal (saving crystal) to recover your MP, or
use a potion for that.
That kind of system is similar to most of the games out there.
SECOND :
Skills cost more MP. Like the basic fire magic skill costs 24 MP.
Crystals recover all the MP. There are no potions anymore.
In this system, every actor has a skill (replacing the guard skill).
This skill recovers all MP of the user (actor 1 can use it only for himself).
This skill has a cooldown : 2 turns.
It costs 1 MP.
The player would have to look carefully at his MP's consumption, because if he falls to 0, he
cannot recover all his MP and cannot use skills anymore.
At the end of battle, actors recover all their MP (or maybe not ^^ I have not thought of it ^^)
What do you think is more enjoyable for the player ? Is the second version too difficult ?
Maybe you have an idea about it ?
Let me know what you think ^^

