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- Jun 4, 2014
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So, I need some ideas for how I should design the gameplay for a new rpg idea. I wanted to make an rpg that was mainly story driven, yet I want the actual gameplay to involve the player rather than bore them half to death because the only thing going for it is story depth.
The general point behind this rpg is that I wanted it to be a rather saddening rpg. Think "To the Moon", in that it tells the story of an average everyday guy. A life story with some romance, hardships and all that good stuff. I decided that the story would begin with the main character having amnesia of his past. Not a regular kind of amnesia but it has a sort of limbo theme in that he is already dead but trying to find pieces of his memory to find out who he was. My only issue is that I want a kind of gameplay to it that isn't too nebulous for the story (I don't want it to be about swords and shields fighting when it is a modern day game or something).
Any ideas at all would be helpful to springboard off of, just something that isn't to boring. I don't want something completely original, but something other than combat. I was thinking a puzzle game of sorts but I'm unsure how to implement. I am using RMVX ACE by the way, if it is relevant.
The general point behind this rpg is that I wanted it to be a rather saddening rpg. Think "To the Moon", in that it tells the story of an average everyday guy. A life story with some romance, hardships and all that good stuff. I decided that the story would begin with the main character having amnesia of his past. Not a regular kind of amnesia but it has a sort of limbo theme in that he is already dead but trying to find pieces of his memory to find out who he was. My only issue is that I want a kind of gameplay to it that isn't too nebulous for the story (I don't want it to be about swords and shields fighting when it is a modern day game or something).
Any ideas at all would be helpful to springboard off of, just something that isn't to boring. I don't want something completely original, but something other than combat. I was thinking a puzzle game of sorts but I'm unsure how to implement. I am using RMVX ACE by the way, if it is relevant.

