- Joined
- Nov 8, 2016
- Messages
- 3
- Reaction score
- 0
- Primarily Uses
My fiance and I are working on a fantasy game in RMMV, and we wanted to know how others feel about the appearance of the game over the gameplay.
We're not artists so we have to use standard assets, therefore we're focusing on story and gameplay features. We're adding in a story with multiple branching storylines, being able to move between the storylines at certain times, with certain conditions, if you don't like the way a story is going, crafting, a lot of characters who have their own unique classes with skills tailored to their personality and style, and many chances to get experience and money that don't involve grinding. The main character is also a blank slate who can be anything, and has access to all skills in the game, and he can get the skills through training or books or so on. That way the main character can be tailored to what you want him to be.
Our main focus in the story is about making choices that have consequences, whether they're little or far reaching consequences. Almost like what Fable was promised to be. This will be done with a lot of switches and conditional statements.
Would you guys still play a game like this even though we're using standard assets or is that going to keep players away? What are your thoughts on the gameplay ideas?
We're not artists so we have to use standard assets, therefore we're focusing on story and gameplay features. We're adding in a story with multiple branching storylines, being able to move between the storylines at certain times, with certain conditions, if you don't like the way a story is going, crafting, a lot of characters who have their own unique classes with skills tailored to their personality and style, and many chances to get experience and money that don't involve grinding. The main character is also a blank slate who can be anything, and has access to all skills in the game, and he can get the skills through training or books or so on. That way the main character can be tailored to what you want him to be.
Our main focus in the story is about making choices that have consequences, whether they're little or far reaching consequences. Almost like what Fable was promised to be. This will be done with a lot of switches and conditional statements.
Would you guys still play a game like this even though we're using standard assets or is that going to keep players away? What are your thoughts on the gameplay ideas?

