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Hi everyone ! Today, Lets talk about Auto Battle Feature in RPG Maker, Something that is rarely used in most Games.

Most RPGs we see are just about button mashing these days. At some point, your hand aches and you get tired simply selecting the same Skills a couple dozen times in every Battle. How about a Game that does this for you while you sit back and relax, Enjoy interacting with the various - Story, Adventure or Puzzle Solving elements in the Game..

  • What is your opinion on a Game based on an Auto Battle System ?
  • How can you keep the Player interested in such a Game, From Start to Finish ?
  • What Features do you think compliment a Game based entirely on Automated Battle ?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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