Games that feature flat 2D art in a 3D world

Hahasea

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Hey guys. I'm doing my own art for my game, and thinking about using super flat straight-on 2d art instead of the standard top-down 2D that RPGs have (the main reason being that the style of art I'm working on seems to looking better straight on than top down.)

Does anyone know of examples of RPG games that have used more simplistic 2D graphics within the 3D top-down RPG world? :kaoluv:

Haven't found many in my search, but there must be some!

Example of what I mean by 'straight-on' 2D:

Example of standard top-down RPG:
https://imgur.com/meNk1OL

(Neither of those images are mine, they're just random examples of the perspectives I've comparing.)

Thanks dewds :kaophew:
 

empresskiova

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The only one I can think of is Zelda 2: The Adventure of Link and I’m not even positive that its a good example here. :p
 

Hahasea

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The only one I can think of is Zelda 2: The Adventure of Link and I’m not even positive that its a good example here. :p
Ha yeah, that's maybe *too* flat.

I was kind of thinking hand drawn vibes, maybe even analogue (like pencil/paint and then scanned)
 

MetalHunter13

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It wasn't top down, but the first two Elder Scrolls games, Arena and Daggerfall, was "2.5d". The characters were sprites, and the world was 3D. Also Ultima Underworld, maybe, I never played that one. Those are the only RPGs I can think of off hand that even remotely resemble what you're talking about.
 

Marquise*

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This picture could almost be part of a game/screen title; so really cool! Feels relaxing and welcoming.
 

Shiko

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I think that perpective would only work on a world map like the link you shared.
 

jwgz

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I could've sworn some sections of Undertale were done like that.

Octopath Traveler also sort of does that, but it uses 3D assets for the environments and only the characters are 2D, so the art isn't really flat and often doesn't look it, even if the camera is not totally top-down.

I can't think of any JRPG that does flat 2D the whole way through.
 

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