Games that had a powerful effect on you

Lizard19

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The entire Kingdom Hearts series has had such an emotional effect on me, especially 358/2 Days.
 

Olivier

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As a sheltered "respectful" kid I used to avoid M-rated games at all costs, then Skyrim came along.
 

LaFlibuste

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The absolute, most inspirational game for me was definitely Chrono Trigger. Great art and music, deeply relateable characters, very well thought-out deeply intertwining storyline... This game has it all. I've played it dozens of time, I know it inside-out. Not only is this one of the very few games I've managed to play to the end without boring myself to death, I've done it multiple times.

Other titles worth of mention:
FFIV - The first RPG I ever played, to me it somehow represents everything that is cliché in old-school J-RPGs but brought at the top of its potential.


FFVII - Deeper, more psychological storyline. The tone of the game is much more serious.
Are games that are not video games allowed? I'd add Vampire the Masquerade and Shadowrun in the mix. I haven't played them much, truth be told, but I loved their setting and they still inspires me greatly developing mine.
 

TheAlexG

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Two games off the top of my head that actually had a strong emotional impact on me was Life is Strange and Too the Moon. Both, I'm not afraid to say, made me shed a tear or dozen. 


As for a general impact, and one game that I believe is severely underrated and went under the radar for most, along with re-affirmed my want to make games, specifically RPGs, was Child of Light. Omg, I loved everything about that game. 
 

Slammy

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Mother 3 was the first game to make me full-on cry, that game sure was an emotional roller coaster that will be sticking with me for a very long time. I've gotten teary eyed at a bunch of games before, but a game (or any form of media) that manages to make actually cry is quite an accomplishment. I can name only 4 other games/movies/books/etc. that have managed to have the same effect on me.
 

Golden Unicorn Gaming

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For me, it was definitely Dragon Warrior and Phantasy Star.  Both epic, both set the tone for the Genre.
 

kaboth

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Mine has to be the Final Fantasy series specifically 2 and 3 (6 on playstation), Chrono Trigger, Secret of Mana and Evermore. Not to mention the Rpg maker Game "Final Fantasy: Blackmoon Prohecy 1" and I can't wait for part 2.
 

Ejronin

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Heavy Rain


For me it was a game that poignantly used literary devices unlike another game I'd seen to date. From the dramatic presentation of emotion and the various realities so many struggle to face, were presented in a definitive package of what a riveting story could be. The biggest impact however, was later in the game upon reflection of the caged bird that had died and grasping the meaning in the conversation Sean had with his father about the unfairness of death. I had, at the time, recently dealt with the passing of my own father so mortality was a persistent thought. Being a father of a child the same age as Sean in the game (and it so happens my son and I are named Shawn), it struck a chord with me as I considered my own mental state were I to have been the father in the game. It was a no fault situation, but that didn't alter the outcome and I think that was a very deliberately difficult thing for immersed players to deal with throughout. Overall, the moral paradoxes that were present within each character and how they were interconnected yet mostly unaware provided a solid foundation for players to emotionally drown themselves. 


LA NOIR


LA Noir was simply fun for me. It had it's issues and downsides for sure. It was relatively shallow and didn't quite live up to the hype given prior to release, but all around I enjoyed it and thought that a noir detective style game was a bold move pulled off relatively well against the backdrop of your rail shooters and humdrum RPGs sitting on shelves at the time. 


Red Dead Redemption


Who doesn't love a spaghetti western, right? I'm sure some don't. I don't usually, though the overall presentation was of great quality. Rockstar was on a roll with non GTA titles for a brief moment and RDR added to their repertoire. What really gave this an effect on me was how it was pieced together like a movie and held true to elements of western films. John is a crook, but wants to stop and settle down. The Law, equally crooked, twists him all up and he gets nailed doing their wetwork so that he can just live in peace. John's son Jack later grows up and hunts down the man who killed his father - and while part of me wanted to let John walk away and be guilt free by not killing a law officer, the other part of me wanted him to simply unload both sixes without a care and get that satisfaction of revenge because it was an effed up situation and John got jerked around unduly. When I feel what a character should want, and enjoy choosing the justifiably wrong action - it had an effect. I wanted it for Jack and John, not for me.  


Ni No Kuni


The care given the the material and the seamless blend of studio quality Ghibli animation with the often detailed Level 5 craftsmanship made a wonderfully immersive title that was sadly underrated. Ni No Kuni was a delight to play and the only draw back was that the story was such that the game length was exactly where it needed to be but also carried the caveat of an immediate replay was like restarting Bleach after immediately watching all 300+ canon episodes; you really want to do it....at some point, but not right this second.


Valkyria Chronicles


For an RTS, and passe art style (effective and fitting for the title, but passe all the same) this was a compelling title. Normally I'd play RTS titles like Company of Heroes and Blitzkrieg, so it was refreshing to have a 'future 40's' entry to an RTS that gave players an opportunity to watch development of characters in a unit rather than just a command group. In a way, it reminded me of Band of Brothers meets Anime - every character of all ranks were important because they had life of their own and a personality that motivated the player to succeed. 


Final Fantasy VI


Tackling adult topics in a way I could relate was a first for me here. Other titles may have done similar but I hadn't been exposed thus far.People bicker over which FF title is their favorite - for me it has and likely will be FFVI. The art style wasn't uncommon for the time, but I enjoyed the rick colors and how the story was presented. I deeply appreciated how Terra dealt with her age in context to the responsibility thrust upon her while also dealing with self-worth. Unlike other entries, I felt VI also did the better job with pacing than other entries and RPGs in general at the time. Overall I feel it influenced many other RPGS more than VII as we still see many elements of VI resurface in the genre. Additionally, Kefka was about as close to a textbook psychopath as any game I've played. He wasn't a super buff solder or rich and powerful juggernaut, he was bats*it crazy and not once acted as if anything he was doing was immoral or unethical - making him truly terrifying and horrific by any objective metric I could devise at the time. What made this important was that Kefka wasn't a villain that was designed to be killed as an objective, the design was that he literally needed to die for any sense of global safety to come about; the characters weren't mad at him (they were, but that wasn't their point per se), there was a recognition that his presence was detrimental to all life. I recall the feeling when I realized it (poisoning the water) - he literally had zero F's to give anyone for anything. So, for me VI was the impression maker. 


Honorable mentions:


SaGa Frontier


On ambition alone. I absolute HATED this game. I became so frustrated with nearly everything about it - from the conflicting art styles within to the enraging mechanics and shoddy plot. BUT, I recognized immedately the values in the ambition and what was being tried. I literally paid someone to keep it. I paid them $15 to take a game I liked even less than E.T. on the Atari 2600. True story.


Loom


For whatever reason, I would bounce between Secret of Monkey Island, Day of the tentacle, and Loom. Every day I would go back to Loom and though it wasn't a remarkable title by most standards, something about it sticks in my mind - the art and vibrant colors, or that there is no real clear definition as to whether Bobbin saved the world or abandoned it. 


Vagrant Story


enough said. If you've played it, you totally understand entry. If you haven't - we can't be friends. :)
 
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Ejronin

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Imagine going to another world and seeing your own grave... See your childhood friend and know that she's still waiting for you to make the bracelet you promised- but she doesn't know you because you died when you were little... My heart still aches thinking about it now...
...bam...


if that's what Radical Dreams was like, then I feel like I've been given a divine mission. I'm going to call into work and quit right now...
 

ryanfrogger

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It's a bit cheesy but Undertale had a pretty powerful effect on me. I've not necessarily cared for the characters in many other games (I've not played many story driven games.) but Undertale was different. It certainly hit me with the feels and gave me a whole different perspective on Video Games in general. 


Well, Star Fox Assault also hit me with the feels as the game went on. I won't spoil anything, but it was pretty sad lol.
 

Bakuda

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Final Fantasy IX was one for me.  It was my first Final Fantasy game and one that I remember very fondly.  The story, the music, everything about it just resonated with me.  But more recently, it was Undertale.  Wow, what an experience that game was.  Beating the pacifist route and experiencing the end was one of my all time favorite gaming moments.  Undertale was also special because it's the game I played for my first game stream, so I got to share that moment with all my new friends watching on YouTube.  But from Sans' judgment clear to the end, it was pure emotions for me.  Everything that Sans said really resonated with me and, quite seriously, filled me with determination.  It was a game that made me feel like I can do what I want if I set my mind to it, and has even had an effect on my music as I move forward with my work, work that I hope to build into a full career.  So Undertale is definitely the game that has had the most profound effect on me.  I feel that little Frisk holds a little part of my soul as he lives happily with his friends...our friends...on the surface. 
 

Feldschlacht IV

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Mass Effect, totally and absolutely. The idea of a game series building upon itself and decision you made with each release, with a massive universe and all of its implications, is still something that developers don't do very often. Wasn't a fan of the ending, but the series as a whole? Wow.
 

Eternal Kyra

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A game that probably had a huge impact on me would have to be


Project Breakdown by Namco for Xbox. Was the most touching story


I had ever witnessed.
 

NorSos

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There is plenty of great games out there that I really love to play for various reasons (great stories, nice artwork, amazing music etc...) 


But there are two games that really stands out, and actually made me cry a little. (seriously, I´m not joking)


The first one was "Phantasy Star 4 - End of the Millenium" for the Sega Genesis, and the second one was "Final Fantasy VII" for the Playstation.


Both games has one of the most emotional and saddest events/scenes that I have ever seen so far in a videogame. ;_;
 
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AwesomeCool

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Bloodborne, it taught me how important the difference in spelling a name can be and how many ways you can use the word blood in a sentence.


Wind Waker made me emotional at the end of it (I was a kid and that was the only zelda with a good story + Ganondorf had a personality).
 

Yoraee

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Saga Frontier on the Playstation. I never knew what an RPG was when I played this game, and the style clicked with me instantly. This game was my portal to RPGs.


Tales of Destiny on the Playstation was the second RPG I have ever played and it had such a strong impact on me, that by the end I was bawling my eyes out for days after completing the game. 


Klonoa: Door to Phantomile (the Japanese version) on the Playstation also had me all depressed for days after beating it. 
 

psipumpkin

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Super Paper Mario was my all time favorite as a kid, and I still love it dearly. The art was fantastic, the music was catchy, the plot (while kind of cheesy) really got to me, and I think it was the only game I have ever 100% completed. (Fun fact, on my first playthrough I didn't realize you were supposed to break into the vault in Mimi's mansion, and I got all the rubees manually. Whoops?)


MOTHER 3 was my first real introduction to RPGs. I remember a friend of mine from some internet forum I frequented when I was 13 told me, "Dude play this game, you'll cry for hours." and I said "Yeah, I doubt it." But I played anyway, and sure enough, the final boss made me cry my eyes out.


Also Persona 4 was the first M rated game I got past my parents, and I was blown away. Swearing??? Murder??? What???
 

Corfaisus

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If you mean a strong emotional effect, that'd have to be Final Fantasy V.

When Butz/Bartz returns to his childhood home (now occupied by a bard) and opens the music box. The scene that plays out struck me because, at the time I was playing it, I didn't see it coming and my mind was somewhere else entirely. When it was over, I was so dumbstruck by what I had just experienced, I paused the game and walked away for a moment.



Games that had an impact on me as a person or as the person I would grow up to be would be stuff like Kirby's Adventure and Pokemon Red/Blue. When it came to my developing creative brain, nothing struck me harder than the wondrous expanses of Dreamland or the numerous species of Kanto. I feel like if it weren't for these two games, I'd still be drawing stick figures on triangle mountains. The depth these games exhibited had such a profound impact on me that I feel I've become a completely different person for having come in contact with them.
 

Robin Hoot

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Way too many for many different reasons. The last one that had an effect of the sort  however was Danganronpa 2 on Vita about 2 years ago. Whoever wrote that game wanted to see our spirits utterly crushed!
 
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Overall, I probably couldn't say that many games have had quite the same impact on me as the GB/GBC Legend of Zelda games. There was just something about the way that those games were set up and the way that they progressed that a certain portion of my brain will always file away as the "perfect" video game formula.


Aside from that, I could say that a number of games have impacted me, mainly in the sense that they've inspired me to make my own games: the Bioshock games, the Metro games, the Fallout games, the Metal Max games, Earthbound and The Binding of Isaac, just to name a few.
 
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