Games you hate, yet everyone else cherishes.

Tai_MT

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Even in watching other people do Raids in person or in YouTube, they don't look that fun.  Seriously, they don't.  They look like boring surgical operations in which a party simply learns their job, executes only their job, and memorizes the patterns of the boss to win.  That kind of surgical precision, while making a player feel somewhat good about memorizing something, isn't interesting to look at or to execute.  Where's the challenge?  By challenge, I mean "every party comes up with a different way to beat the monster because it's not limited to a single way to be beaten" so that you don't need X amount of healers and Y amount of Tanks to beat it, but it can be beaten by clever players using whatever classes are handy.

Honestly, it's one of the reasons I like Guild Wars 2 so much.  I've played some of the dungeons and their "Raids" which require 5 players or sometimes more.  Some of the toughest ones required our party to wipe several times, then sit outside the battle zone and rethink our strategy and how it was executed to even win.  It required careful planning, forethought, and even some ingenuity.  Those are the ones I've felt most rewarded by and those are the ones I've had the most fun doing.  It's especially fun because there isn't really a "dedicated healer" class.

Basically, MMOs should take a page from Guild Wars 2's playbook and learn how to make their Raids that fun and interesting.  It's less about who and what classes you bring along and more about who is free to go on the thing and whether or not they want to do it.
 

Engr. Adiktuzmiko

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Most raids nowadays are like that, you need to follow a specific strategy... Take DN for example, if you didn't follow that set strategy even for a bit, the whole party dies and they will all blame you...


That or just that players of those games are too into a single strategy type... maybe mainly because they are afraid of failure, so they only stick to the single proven strategy...


and maybe because classes in MMOs nowadays have become less flexible than before...


So yeah, I kinda hate MMOs nowadays...
 
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Ruby

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The original Final Fantasy was named that as at the time, Square thought that it would be the last game they would ever be able to release. They had basically no money left and were going to have to close doors. FF did well though, and we can see where that went.

Also, you know, I don't get the need to insult groups of people who play things I don't like. I think its really kind of a nasty toxic behavior of gamers to segregate themselves and make sure everyone knows they aren't associated with THOSE types of gamers. Idk, tribalism sucks. Why can't we just like and dislike different games without having to make nasty assumptions about the people who do like it.
Probably for the same reason you dislike Cleveland, Touch. People make nasty assumptions about everything they haven't tried, and most people, are quite verbal about it. I agree though, it's pretty poopy to get on someone for a mere matter of opinion and make them feel like their whole world sucks. 

Anyways, I hope that wasn't towards me, I wasn't trying to make anyone uncomfortable or start some sort of war...

Speaking of games we hate. The new Spyro's for the Wii. ;___; They had so much potential.
 

Kes

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I'll put my head above the parapet long enough to say: I hated Master of the Wind.

I know a lot of people loved it, but...

And now I'll duck down again.
 

Rayhaku808

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While you're no doubt entitled to your opinion, "money milking franchise" is objectively wrong. Super Mario Galaxy and, say, New Super Mario Bros. are such different games that explore vastly different gameplay mechanics. Money milking it is not, but it is using an established universe of characters.
True, not as bad as CoD. But still all I see is just slapping Mario on some these new gameplay mechanics as you describe to make it successful.
 

Touchfuzzy

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Probably for the same reason you dislike Cleveland, Touch. People make nasty assumptions about everything they haven't tried, and most people, are quite verbal about it. I agree though,
Yeah, but I've BEEN to Cincinnati (which is the city in Ohio I've expressed hatred for). And I have nothing against the people who do live there and like it, its just not a place I would ever want to go back to :p .

I'm mostly just talking about the people who are judgmental towards "bro" gamers who play CoD, or question the moral fiber of people who play GTA, etc.
 
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masashi86

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My dislikes are most MMOs
Like WoW, D&D Online, and Neverwinter, and many others, which especially have RPG in the MMO, and 99% of gamers not doing so much RP in them :D
 

I tell one story of real RP and how I think it should be fun if in MMORPGs people would do more often:

Long time ago I played, game called Runescape, and there was this goblin&spider spawn in quite beginning of the game, I decided to play a more sensitive character, that when she saw all the butchering of the goblins, she wanted to make a protest to "save the goblins", and shouting to players to stop the killing of innocent goblins who are just trying to survive. I went my "protest" on for about hour, absolutely no one did realize what I was doing :) More over comments like "get lost" or such. But that is the kind of RP I like to see, creative ones :)

Others:
Pokemon (games)

Skyrim, visuals ok, but so many unfortunate silly things both storywise as mechanics of game. Concept for Elder Scrolls I like, but it's watered down way too much what it could be. (wanting it to get larger audience)

At least these ones comes to my mind.
 

Chaneque

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I dislike Runescape and Radiant Historia. I just can't get into Radiant Historia and I don't see what people like so much about it, but maybe it's because I'm not far in.
 

Darkanine

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Can someone PLEASE explain the appeal of Etrian odyssey games? I just don't get it,its boring,ugly and horribly slow.The map system didn't add anything,just slowed a painfully generic dungeon crawler down even more.
 

Tai_MT

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I think what people like about Radiant Historia is that it's basically a Chrono Trigger clone with a really watered down and tedious battle system.  But hey, that's my two cents.  Its Amazon page quite nicely details all the "selling points" of the game which really aren't selling points when you think about it, and the second one is even cliché.

When most of your "selling points" for a game boil down to "these are features of the battle system and how it works!", you generally know you're not getting a very good game.  Selling points should be, "Innovative and challenging battle system that's easy to learn and hard to master!" and "A breathtaking story that will blow your mind, keep you on the edge of your seat, and leave you wanting more.".

I looked over some of it before deciding if I wanted to buy it or not, and most everything I've seen just makes it "Chrono Trigger Light".  It's also very telling when in Chrono Trigger time travel is a FEATURE of the central plot while in Radiant Historia, time travel IS the central plot.

Look, if I want grid based combat, I'll play Final Fantasy Tactics, or one of its hundreds of clones.  If I want a compelling storyline involving time travel, saving the planet with time travel, and obtaining different endings via time travel choices...  I'll go play Chrono Trigger.

To be honest, I'd rather play something new instead of three titles thrown into a blender and set on puree(sp?).

If others like it, sure fine, have fun, enjoy the game.  When you're done, go play the games it "heavily borrows" from and see how they stack up against it.  I just can't see how it would be fun or even remotely interesting.  It looks "done before" and not "done better".  I mean... when Golden Sun has more unique and interesting features than you do (a game I absolutely couldn't stand playing, but could applaud execution of), you need to rethink your game as a dev team.
 

orochii

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Now that Rebel mentions God of War, I hate most hack and slash. I hate button mashers.

God of War, for example. All those things you get, and weapons and ****, and what changes? Nothing, you're still mashing the attack button, and pressing some random buttons for skull crushing moves (?). Still, I admit it, I haven't played any of them. But I'm not their target, and I get hatey when I see them. This could be called simple repulsion.

Anyway, if someone likes it, just know, play it happily, I'm not a variable to include inside your happiness/fun growth calculation (?),

Orochii Zouveleki
 

Touchfuzzy

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I think we are too quick to label things a "clone" or "ripoff" sometimes. Literally the only connection between Chrono Trigger and Radiant Historia is that they involve time travel. And I don't even LIKE Radiant Historia, but accusing it of cloning/ripping off something, because it had time travel in it is kind of silly.

Might as well accuse Chrono Trigger of being a ripoff of HG Wells' The Time Machine.
 
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Arin

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Grand Theft Auto.

There is nothing "cherishable" about saying the word "*****" 11 times in one sentence.
 

Tai_MT

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I think the key to calling something a "clone" is that they are remarkably similar, but one came first.  From reading the product description, yeah, it sounds like a Chrono Trigger clone.  I'm sorry, but that's my two cents on the subject.  Maybe it's not.  Much of the random gameplay I've seen looks kind of like Chrono Trigger as well.  The art style even looks that way.  No, I'm not saying every game that chooses that art style is a clone or a rip off.  I'm just saying, in a description that sounds a lot like Chrono Trigger, an art style really reminiscent of that game as well doesn't really help deter people like me from labeling it a "clone".

Besides, what other Time Travel games exist that you could really reasonably call a "Chrono Trigger clone"?  Final Fantasy 1?  Time travel, but nothing like the game.  Final Fantasy 13-2?  Time travel, but more like Pokémon than anything else.  Time Splitters?  Time travel is incidental, but not really important to what little plot there is.  Ultima games?  Time travel exists in some of them (they even have a guy named "Time Lord"), but they aren't Chrono Trigger like.  Chrono Cross?  Can't even claim the sequel to Chrono Trigger is a clone of Chrono Trigger.

My motto has always been "if it looks like a duck, quacks like a duck, and walks like a duck...  It's either a duck, or a remarkable stand in for a duck."

Seriously, Radiant Historia looks like a Chrono Trigger Clone with a watered down battle system.  That's what it looks like to me, that's what the plot sounds like to me, that's what the selling points sound to me.
 

orochii

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Ultima games?  Time travel exists in some of them (they even have a guy named "Time Lord")
If it has any relation, has to be with Doctor Who, where "Time lord" is the name of the protagonist's species. Or maybe something else, but at least Dr. Who is 50yrs old...

Just passing by,

Orochii Zouveleki
 

Cozzer

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Seriously, Radiant Historia looks like a Chrono Trigger Clone with a watered down battle system.  That's what it looks like to me, that's what the plot sounds like to me, that's what the selling points sound to me.
But that's not what it is.

Seriously, I played both games and literally the only thing they have in common is that the plot revolves around time travel.

The fact that few games about time travel exist does not mean that the ones that do exist have to be clones of each other.

(Also, "watered down"...? You can like it or dislike it, but the battle system of Radiant Historia is significantly more complex than the one of Chrono Trigger)

I understand that this topic is about games we dislike, but from your posts it seems like you didn't even play it...?
 
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Omnimental

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I think this topic would have been a lot more interesting if the original question had of been popular games in your genre you dislike... right now most responses seem to be "I hate this popular game in a genre I also dislike!", which is like... well... duh?  Add in a genuine reason for your dislike, and bam!  We've got an engaging topic.

As for me, I can't say I outright hate any games in the genres I play.  I've been disappointed by a few, but for the most part you can learn something even from a bad game.

For example, FFX2.  I found the combat system really engaging, and I genuinely liked how the dress sphere worked.  Even the story had potential.  But the bad characterization and dialog ruined the story for me, and the realization that maxing out a class did nothing for your character as a whole eventually just killed it for me.  When the character I've been using as my black mage maxes out the job, I feel like I'm wasting jp by keeping her in the job, but if I switch her out I lose my most powerful black mage.  It felt like a lose/lose.  If each job had granted secondary benefits and/or abilities usable outside the class, then maxing a job wouldn't feel like a waste.
 

Touchfuzzy

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I understand that this topic is about games we dislike, but from your posts it seems like you didn't even play it...?
That is the impression I got, too. I feel funny defending Radiant Historia though, considering I actually don't even like the game. I have played it though. I think that they just didn't go far enough with the branching alternate timeline stuff. at the beginning of the game I was all "oh, this is neat, they are introducing me to how the time travel works in this game, I'm sure it will get more complex later on" but no, it stayed jumping back and forth between only two timelines for the rest of the game. :/
 

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