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Even in watching other people do Raids in person or in YouTube, they don't look that fun. Seriously, they don't. They look like boring surgical operations in which a party simply learns their job, executes only their job, and memorizes the patterns of the boss to win. That kind of surgical precision, while making a player feel somewhat good about memorizing something, isn't interesting to look at or to execute. Where's the challenge? By challenge, I mean "every party comes up with a different way to beat the monster because it's not limited to a single way to be beaten" so that you don't need X amount of healers and Y amount of Tanks to beat it, but it can be beaten by clever players using whatever classes are handy.
Honestly, it's one of the reasons I like Guild Wars 2 so much. I've played some of the dungeons and their "Raids" which require 5 players or sometimes more. Some of the toughest ones required our party to wipe several times, then sit outside the battle zone and rethink our strategy and how it was executed to even win. It required careful planning, forethought, and even some ingenuity. Those are the ones I've felt most rewarded by and those are the ones I've had the most fun doing. It's especially fun because there isn't really a "dedicated healer" class.
Basically, MMOs should take a page from Guild Wars 2's playbook and learn how to make their Raids that fun and interesting. It's less about who and what classes you bring along and more about who is free to go on the thing and whether or not they want to do it.
Honestly, it's one of the reasons I like Guild Wars 2 so much. I've played some of the dungeons and their "Raids" which require 5 players or sometimes more. Some of the toughest ones required our party to wipe several times, then sit outside the battle zone and rethink our strategy and how it was executed to even win. It required careful planning, forethought, and even some ingenuity. Those are the ones I've felt most rewarded by and those are the ones I've had the most fun doing. It's especially fun because there isn't really a "dedicated healer" class.
Basically, MMOs should take a page from Guild Wars 2's playbook and learn how to make their Raids that fun and interesting. It's less about who and what classes you bring along and more about who is free to go on the thing and whether or not they want to do it.


