- Joined
- May 1, 2013
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Brink. On the Xbox 360.
The story wasn't really there, but what was there, I found pretty compelling. I kept hoping there'd be some resolution or something really interesting to be gained from the story, but it ends on this cliffhanger and that kind of made me sad since I was invested in what was going on.
Something else I also liked was that the game only rewarded teamwork and playing the objective. What do I mean? I mean, if you killed someone, you got maybe 20 points. But, if you planted the bomb, kept people off of it, and held it until detonation... 800 points easy. You got more points for picking up downed allies than you did for killing an enemy (a pickup of an ally was generally 50 points). Enemies and allies using your equipment also gave you a lot more points than a kill or straight damage on an enemy.
Basically, the game encouraged players to work together, defend each other, protect each other, go after objectives, and win as a team. It discouraged the standard "Lone Wolf" crap most every single other FPS ever created encourages. In fact, Lone Wolfing was generally penalized.
Now, the AI in the game was pretty terrible, I can admit that. The AI went after useless objectives that didn't much contribute to a win. However, if you ever played a game where half of each team was full of human players... The game got VERY fun and very strategic.
It's a shame so few people actually enjoyed the game. I had a blast getting all the Gamerscore in it and wished I could've kept playing more. However, by the time I'd finished with the Gamerscore, no more humans were playing the game. I was stuck with all the AI. Even on the hardest difficulty setting, the AI rarely poses a challenge and does very predictable things (like using certain routes to get to objectives over everything else, so you can basically just camp).
Honestly, I wish more games punished players who went "Lone Wolf" in an FPS Objective playlist. Though, to be honest, there's an easy fix that isn't a "punishment". Namely, you just don't reward points or "kills" to players who aren't doing so near the objectives.
Oh well. Great game I loved that nobody else even liked. It got basically universal hatred and every review tore it apart.
The story wasn't really there, but what was there, I found pretty compelling. I kept hoping there'd be some resolution or something really interesting to be gained from the story, but it ends on this cliffhanger and that kind of made me sad since I was invested in what was going on.
Something else I also liked was that the game only rewarded teamwork and playing the objective. What do I mean? I mean, if you killed someone, you got maybe 20 points. But, if you planted the bomb, kept people off of it, and held it until detonation... 800 points easy. You got more points for picking up downed allies than you did for killing an enemy (a pickup of an ally was generally 50 points). Enemies and allies using your equipment also gave you a lot more points than a kill or straight damage on an enemy.
Basically, the game encouraged players to work together, defend each other, protect each other, go after objectives, and win as a team. It discouraged the standard "Lone Wolf" crap most every single other FPS ever created encourages. In fact, Lone Wolfing was generally penalized.
Now, the AI in the game was pretty terrible, I can admit that. The AI went after useless objectives that didn't much contribute to a win. However, if you ever played a game where half of each team was full of human players... The game got VERY fun and very strategic.
It's a shame so few people actually enjoyed the game. I had a blast getting all the Gamerscore in it and wished I could've kept playing more. However, by the time I'd finished with the Gamerscore, no more humans were playing the game. I was stuck with all the AI. Even on the hardest difficulty setting, the AI rarely poses a challenge and does very predictable things (like using certain routes to get to objectives over everything else, so you can basically just camp).
Honestly, I wish more games punished players who went "Lone Wolf" in an FPS Objective playlist. Though, to be honest, there's an easy fix that isn't a "punishment". Namely, you just don't reward points or "kills" to players who aren't doing so near the objectives.
Oh well. Great game I loved that nobody else even liked. It got basically universal hatred and every review tore it apart.