$gameScreen.animation_id ? no work

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Hi guys


What I'm doing wrong. :|



 









I try show animation ID 1 to a position X and Y.


inside script call ?


 








XXpos = $gameVariables.value( 42 );
YYpos = $gameVariables.value( 43 );
$gameScreen.animation_id(1, XXpos, YYpos);


tank you
 

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,452
First Language
Portuguese
Primarily Uses
What I'm doing wrong.
Everything.


There is no "animation_id" on MV, there is not even a way to show an animation directly on the screen.


Animations are shown on sprites only, if there is no sprite, there is no animation.
 
Last edited by a moderator:

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Everything.


There is no "animation_id" on MV, there is not even a way to show an animation directly on the screen.


Animations are shown on sprites only, if there is no sprite, there is no animation.
ho craps !!!you serious ?
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Everything.


There is no "animation_id" on MV, there is not even a way to show an animation directly on the screen.


Animations are shown on sprites only, if there is no sprite, there is no animation.
do you have somthing like


get image id X,Y and create event to the X, Y and after play animation on this event ??


Maybe this is the good way :)
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Jonforum, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


Maybe you should explain what you're actually trying to do.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Jonforum, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


Maybe you should explain what you're actually trying to do.

Everything.


There is no "animation_id" on MV, there is not even a way to show an animation directly on the screen.


Animations are shown on sprites only, if there is no sprite, there is no animation.


I made a video that is most telling.
Actually my system is very poor animation simply because of the inability to display animation on the screen has  Y or X
I would like to display an animation on pictures as indicated by the arrow on this example.


it must surely be a possibility with

Code:
$gameScreen.animation_id
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
no, it's not. You've already been told that.  There is no animation_id property on game_screen.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
no, it's not. You've already been told that.  There is no animation_id property on game_screen.

Thank you, I find it sad.
Someone would have an idea with the basic functions, to display an animation hover a precise picture.
A java code that I thought but I can not write need help or idea.
Take the X and Y position screen of picture, ans create a event on this X,Y and after show animation on this event, after delette this event.
The animation need to be hover all pictures.  
I'm really at my limit, I appeal to pro to get ideas
Thank you to you 2 Shaz, and ,Victor Sant, for information, it is unfortunate that the engine be restricted at this level for animations.


Perhaps a future possibility open for future update. :)


Tank you guys
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Animations belong to events on the map, and to battlers in the battle screen.  So to show an animation on the screen without changing the source code, you would need to apply it to an event or a battler depending on whether you were on a map or in battle.  If you want to do something different to the way the system was designed, you have to redesign the system - ie, you have to write your own script that would allow an animation to be applied to something other than an event or a battler.


Just watched your video.  You can create an animation and play it on the battler.  You don't need to use a picture at all.  Just make an animation image file using the picture sprites.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Animations belong to events on the map, and to battlers in the battle screen.  So to show an animation on the screen without changing the source code, you would need to apply it to an event or a battler depending on whether you were on a map or in battle.  If you want to do something different to the way the system was designed, you have to redesign the system - ie, you have to write your own script that would allow an animation to be applied to something other than an event or a battler.


Just watched your video.  You can create an animation and play it on the battler.  You don't need to use a picture at all.  Just make an animation image file using the picture sprites.
I'm not sure I understood everything I'm not native English.
You offer me instead of using the basic combat system?
Or simply use picture, and make animation hover picture  ?
The engine are able to to doe this with 60 FPS ?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Why are you trying to put an animation on a picture instead of on the battler?  Why are you using pictures instead of turning the pictures into the animation?
 
Last edited by a moderator:

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
If those characters are battlers, you can just use Show Battle Animation and it will show an animation over the character.  You do not need to use pictures for this.

If those characters are battlers, you can just use Show Battle Animation and it will show an animation over the character.  You do not need to use pictures for this.

Ok, but I do not think i use battler. Am not sure battler can do something like this ?
I maybe do bad, my approach to fighting system.
Here is my full system fights on video.
The concept are very simple,  you are on the map, at the touch of a monster, the map becomes gray, and a table appears that shows the fighting mode.
I maybe do, a bad system fight?
The basic fight system of rpgmaker allows to do something similar?
These possible to do something similar to my idea.
Thank you in advance for your assistance.


chek this new full video for the my combat system.
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
are your characters map sprites & events?
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
12fps has nothing to do with it.


Show the animation on the character sprite then, and in the Animation tab, change the X and Y position so it plays above the character rather than right on it.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
12fps has nothing to do with it.


Show the animation on the character sprite then, and in the Animation tab, change the X and Y position so it plays above the character rather than right on it.
lol
I think we are we lost in our translation.



I do not happen to make you understand my request
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,949
Reaction score
3,042
First Language
French
Primarily Uses
RMMV
I'm unsure of what you are trying to do....so in simple 


where's your "situation" is happening (wich scene)


what are you using : picture or sprite?


what you intend to do ? (explain what's you want "the final result")
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
I'm unsure of what you are trying to do....so in simple 


where's your "situation" is happening (wich scene)


what are you using : picture or sprite?


what you intend to do ? (explain what's you want "the final result")
am using only picture , no sprite


The game are made with 90% picture


Inside the vidéo , am calling simple  EVENT , to do all what you see


no script
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,078
Members
137,580
Latest member
Snavi
Top