Gameus' Quest System

Discussion in 'JS Plugins In Development' started by gameusguyus, Oct 26, 2015.

  1. ssunlimited

    ssunlimited Veteran Veteran

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    Ooooooooh this is a very good idea! Very cool. Please do finish it and release it. I would add it to my RM MV game.
     
    #21
  2. fm2107

    fm2107 Veteran Veteran

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    will you be making it compatible with yanfly's menu manager? 
     
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  3. OneCarLost

    OneCarLost Villager Member

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    Looks really good so far, the external editor is truly appreciated. As @fm2107 said, will it be compatible with Yanfly's menu manager?
     
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  4. gameusguyus

    gameusguyus Veteran Veteran

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    I'll have to see what that plugin even does, but I'll try to make it work with it.
     
    Last edited by a moderator: Oct 27, 2015
    #24
    OneCarLost likes this.
  5. Quickdraws

    Quickdraws Veteran Veteran

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    This looks very promising keep up the good work I look forward to when this is released. I love quest systems but in vxa where always a bit of a pain to program from the script editor having a interface editor will make that so much easier and more accessible for everyone. +1 followers :D
     
    #25
  6. Chaos17

    Chaos17 Dreamer Veteran

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    This is probably dumb from me to ask but : what the journal quests would look like in game ?

    Because for now we don't have any journal quest plugin...

    I liked Modern Algebra journal quests script back in ace : http://s9.postimage.org/xqkg17zcf/qj1.png
     
    #26
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  7. gameusguyus

    gameusguyus Veteran Veteran

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    I'm going to be making my own quest system that pairs along with the editor that I've been posting progress on. I dunno what it will look like because I haven't figured it out yet.


    By the way folks, the editor is done and if anyone is wanting to check out the editor while I work on the plugin system here you go. I'd love for everyone to test it out and let me know if there are any issues/bugs you find. The exe has to be placed in your project's root directory before running.


    Final Editor Layout

    [​IMG]
     
    Last edited by a moderator: Oct 27, 2015
    #27
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  8. Kane Hart

    Kane Hart Elmlor.com Veteran

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    Very cool. I find it interesting you finish the editor before the in game interface. It will be interesting to see how it goes from here.
     
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  9. Jukan

    Jukan Warper Member

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    Watching over this one! My expectations are already blown away by the bery idea of an external GUI layout. When this is finished, its defiently going to be used in my game. Thanks for your hard work thus far!
     
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  10. fm2107

    fm2107 Veteran Veteran

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    the menu manager allows for adding new menu commands to the menu list. for example if you decide to have a script or function call for your plugin, you can set it up so that you can place the script/function call in a common event and have the menu manager call the common event for instant menu command through yanfly's plugin
     
    #30
  11. RetroNutcase

    RetroNutcase Jolly Cooperating Sunbro Veteran

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    Question, assuming someone uses this for a main questline, how would one manipulate variables/switches with it? IE, if you need to have a quest flagged as complete before you can move onto something?
     
    #31
  12. Unmercyful

    Unmercyful Veteran Veteran

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    Following this one also. This is Great!! Devs helping devs to help other devs!!! Keep up the hard work........is it done yet?  (lol jk)
     
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  13. gameusguyus

    gameusguyus Veteran Veteran

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    Looking at the plugin, I feel like this is something you have to setup yourself since everything is configured through the plugin manager. There will be a script call to open the quest log.

    There will be a script call to check if a quest is completed. On top of which, there is also a script call to mark the quest is completed. When you use that script call to mark it as completed, you would also just turn your switch or set your variable to whatever you needed. The script won't do everything for you but it does make managing quests easier.
     
    #33
  14. fm2107

    fm2107 Veteran Veteran

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    awesome this is pretty much almost like modern algebra's set up
     
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  15. DoctorMolotov

    DoctorMolotov Adrenochrome... Veteran

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    THIS. So much this. I support this so hard.


    Nice work!!!
     
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  16. LTN Games

    LTN Games Veteran Veteran

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    Nice, I love myself a good quest system. This is going to be pretty epic with a quest editor as well, wow.
     
    #36
  17. gameusguyus

    gameusguyus Veteran Veteran

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    Quest system is coming along nicely. Don't have anything to show for it quite yet. But thanks to @ZephyrLightningheart for reporting a bug in the quest editor. Updated the download link and if you have already been using it, redownload it and then delete the Quests.json from your data folder.
     
    #37
    DoctorMolotov likes this.
  18. JAD94

    JAD94 The lunar knight Veteran

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    ;_; I-it's so beautiful!
     
    #38
  19. PanoramicPanda

    PanoramicPanda Villager Member

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    Can't wait to see this in action. I really like the standalone program, it's well laid out and works very nicely. Looking forward to the plugin! Modern Algebra's was top notch for VXA, but the inclusion of this standalone quest maker really sets this project apart.
     
    #39
  20. gameusguyus

    gameusguyus Veteran Veteran

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    Alright, time for some more progress! Since I've decided to add sub-categories to the quest system. "Story", "Crafting", "Side Quests", etc... I've decided to go with a tree view when displaying all the quests. And yes, the sub-categories are collapsible/expandable.

    [​IMG]
    This is just the start to the UI. All the quest framework is done, I just need to finish up the UI.
     
    Last edited by a moderator: Oct 29, 2015
    #40
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