A_Higher_Plane

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So you will complete the whole quest system by the end of Sunday night? I think I will include this Quest System in my game too.
 

Kane Hart

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So you will complete the whole quest system by the end of Sunday night? I think I will include this Quest System in my game too.
you releasing your full game by Monday night :p ?
 

Rainfall

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I will definitely use this !

Good work so far :)
 

PanoramicPanda

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I've got a few ideas for the rest of the quest info window, but wanted to get some insight. Should I show just the current step or try to show like the three steps at most? Might make this configurable but I want to make sure there's enough room to draw everything. My other idea was to have the contents be scrollable, so if you click on a quest you can press up and down to scroll the contents. This would also help too if quests had a ton of rewards.
I'd say make it configurable to show up to n steps, where the default is 1, and let the user set however many. I say this because while on the default resolution it may only look like 3 at most, I know many people are running at 1280x720 and not many plugin menus have been made with this scaling in mind, so info looks cramped and there is a ton of unused space. By allowing the user to set the max number of steps shown, those who run higher resolution games can show more, using their menus to their full potential.
 

grem333

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Hey! Can't wait for this to be released!

Do you think you could add an optional way to find out how many quests were completed out of the total number of quests, so completionists can know how many other quests they have to find? Like, maybe by each type of quest (Main, Side, etc), there could be a fraction like 5/30, so the player would know there are 25 more quests to find.

:D
 

Kane Hart

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Hey! Can't wait for this to be released!

Do you think you could add an optional way to find out how many quests were completed out of the total number of quests, so completionists can know how many other quests they have to find? Like, maybe by each type of quest (Main, Side, etc), there could be a fraction like 5/30, so the player would know there are 25 more quests to find.

:D
That would be a cool idea.
 

gameusguyus

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Hey! Can't wait for this to be released!


Do you think you could add an optional way to find out how many quests were completed out of the total number of quests, so completionists can know how many other quests they have to find? Like, maybe by each type of quest (Main, Side, etc), there could be a fraction like 5/30, so the player would know there are 25 more quests to find.


:D
I dunno if I can honestly find a spot in the layout for that. What I can do is give you a function that returns the number of quests and a function that returns a number of completed quests. If anything, I'll have to add it to a later version, for now I'd like to get an initial release out for people to start playing around with. Struggling with the quest info window right now, as it's not wanting to draw all of the quest's steps.
 

Kane Hart

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I dunno if I can honestly find a spot in the layout for that. What I can do is give you a function that returns the number of quests and a function that returns a number of completed quests. If anything, I'll have to add it to a later version, for now I'd like to get an initial release out for people to start playing around with. Struggling with the quest info window right now, as it's not wanting to draw all of the quest's steps.
sounds more then fair. 
 

grem333

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I dunno if I can honestly find a spot in the layout for that. What I can do is give you a function that returns the number of quests and a function that returns a number of completed quests. If anything, I'll have to add it to a later version, for now I'd like to get an initial release out for people to start playing around with. Struggling with the quest info window right now, as it's not wanting to draw all of the quest's steps.
Of course, that's perfectly fine! :D   I am very excited to implement this plug-in in my game.
 

gameusguyus

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Woo! Finally kicking this script's butt. Here's a preview I'm sure you'll all love! This makes it so you can ultimately have as many steps/rewards as you want in any quest.

23zj5Xh61.gif
EDIT: due to time constraints, you guys might have to wait one or two more days. I have all day Monday to finish it, make a demo, and explain everything.
 
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nightdragon

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Sweet!  :D   Take your time. 
 

Kane Hart

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Woo! Finally kicking this script's butt. Here's a preview I'm sure you'll all love! This makes it so you can ultimately have as many steps/rewards as you want in any quest.

23zj5Xh61.gif
EDIT: due to time constraints, you guys might have to wait one or two more days. I have all day Monday to finish it, make a demo, and explain everything.
Take your time looks amazing. 
 

Screech1989

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Looks awesome ... defo worth the wait. Don't rush take your time. As much as I would like it yesterday lol good work takes time and you have already shot this plugin out in no time at all :) Rome wasn't built in a day :)
 

A_Higher_Plane

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I would want this Quest System ASAP but I wouldn't want the coder here to rush things and not do a good job so I say take your time, debug everything etc...
 

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Looking awesome! Finish when ya can, this plugin is definitely exciting! Keep it up!!!
 

sarugaki339

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Hey, gameus, I'm fiddling around with your editor and got an error message you might want to know about. I tried changing the default quest to one of mine in game, which means I changed the name, the icon, ect. but what gave me a problem was when I tried changing the quest steps. I deleted them all then added mine which was changing the description and the corresponding variable to 002 with a max value of 2. Once I clicked okay, I got this:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.
 
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at GameusQuestEditor.Form1.btnEditStep_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GameusQuestEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Sword%20Art%20Online/GameusQuestEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
 
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
 
For example:
 
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
 
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
I'm not a scripter so I have no idea what it means, but hopefully it helps!
(Also, I never post on forums so I'm hoping I used the spoiler tags right, if not just yell at me how to do it right and I'll fix it XD )
 

Screech1989

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Hey, gameus, I'm fiddling around with your editor and got an error message you might want to know about. I tried changing the default quest to one of mine in game, which means I changed the name, the icon, ect. but what gave me a problem was when I tried changing the quest steps. I deleted them all then added mine which was changing the description and the corresponding variable to 002 with a max value of 2. Once I clicked okay, I got this:

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.

   at GameusQuestEditor.Form1.btnEditStep_Click(Object sender, EventArgs e)

   at System.Windows.Forms.Control.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ButtonBase.WndProc(Message& m)

   at System.Windows.Forms.Button.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************

mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

GameusQuestEditor

    Assembly Version: 1.0.0.0

    Win32 Version: 1.0.0.0

    CodeBase: file:///D:/Sword%20Art%20Online/GameusQuestEditor.exe

----------------------------------------

System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Numerics

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

----------------------------------------

System.Runtime.Serialization

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

----------------------------------------

System.Xml.Linq

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll

----------------------------------------

System.Data

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

Microsoft.CSharp

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll

----------------------------------------

System.Dynamic

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll

----------------------------------------

Anonymously Hosted DynamicMethods Assembly

    Assembly Version: 0.0.0.0

    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll

----------------------------------------

Accessibility

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

For example:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.
I'm not a scripter so I have no idea what it means, but hopefully it helps!

(Also, I never post on forums so I'm hoping I used the spoiler tags right, if not just yell at me how to do it right and I'll fix it XD )
Sorry to sound impatient but has it been released or are you a tester for him?
 

gameusguyus

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Yeah, I found a few bugs while finishing up the quest system. I don't have a whole lot left to implement. Initial release should come tomorrow as well as a fixed editor.
 
Last edited by a moderator:

Screech1989

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Editor was released just no the in game portion.
Ahh right ok thanks for a fast reply, im just holding back on my game now for this :D it will play a huge part :D #gameusguyus is doing a good job. :D sorry to have bothered you.

Also i noticed your doing crafting, same here but im currently using this if its any good for you? 

Recipe Crafting

it will flow well with the quest system :D

Screenshot

vgTGHWS.png
 
Last edited by a moderator:

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