Kane Hart

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Ahh right ok thanks for a fast reply, im just holding back on my game now for this :D it will play a huge part :D #gameusguyus is doing a good job. :D sorry to have bothered you.

Also i noticed your doing crafting, same here but im currently using this if its any good for you? 

Recipe Crafting

it will flow well with the quest system :D

Screenshot

vgTGHWS.png
That looks pretty sweet. Did you make it? If not you should make a thread a few people looking for a crafting system :)
 

Screech1989

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That looks pretty sweet. Did you make it? If not you should make a thread a few people looking for a crafting system :)
NO! this is not my work at all its made by another great editor who has been doing them for a while, i wont take up this thread as its all about the quest system, i could probably post it but would need to message the dev first and ask permission. as he posts all his work on his website and not on here. i will find out
 

gameusguyus

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You can have parallel processes running in the background to see if the party has an item. If so, complete the quest. I don't plan on implementing any other scripts into the quest script. Events should be able to do everything for you.
 

gameusguyus

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Alright guys, putting together a demo right now and I'm trying to make it work with Yanfly's Menu Manager. Am I doing something wrong here?

18X2f6I68.png
It's showing in the money but it won't actually do anything. And nothing is popping up in my console.

906HqAs69.png
 

fm2107

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the way youre doing it you need to run it as a common event. in common events in database make a plugin command call for the quest log then in the menu manager run the common event, the instructions on how to do that are in the help file of the plugin
 

grem333

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I think for Menu 1 Ext, you have to put the number of the common event.
 

fm2107

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yea so for clarification

in common events 1 in database use the plugin command to call the quest log which i assume is is SceneManager.push(Scene_Quest)

then in menu manger

name: "Quest Log"

symbol: quest

show: true

enable: true

ext: 1

main bind: this.callCommonEvent.bind(this) 
 

gameusguyus

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Yeah a common event would have been easier. I added a method to my plugin so you could call it like this. xD

39C89YB73.png
EDIT: Adding a couple last minute features. There will be a release today, I promise.
 
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Kane Hart

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Yeah a common event would have been easier. I added a method to my plugin so you could call it like this. xD

39C89YB73.png
EDIT: Adding a couple last minute features. There will be a release today, I promise.
Keep up the good work!
 

sarugaki339

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I'm literally just waiting around for this to be release now lol. Don't get me wrong, I don't want you to rush, but I'm very excited for this plug in!
 

sillycheese

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Hello this plugin is great :) , I have a problem tho, may i ask how do i get the " completed " or " failed " thingy going
 

jules01

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where are you supposed to cut and paste the unzipped file ?
 

Radis3D

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Anoo... 


when it will be updated? 
 

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