Discussion in 'JS Plugin Releases (RMMV)' started by gameusguyus, Nov 4, 2015.
I was wonder is it possible to change the category of the quest?
Instead of cluttering up my normal categories I was hoping to make a "Completed" category that I would move all finished quests into.
$gameQuests.get(1).cat = "Completed"
Doesn't seem to be able to change to another category with that. Any advice?
Is there a Mac version of this. If not can you make one?
Wow, what an amazing plugin!
Thank you very much, I've been waiting for this!!
Is there any chance to start with the "In-Progress" Quests instead of "All" when opening?
Is there a way to bind opening the Quest Menu to a common event?
Yes, there is. here you have a screenshot;
And for easy Copy&Paste =)
In combination with Yanfly's Button Common Events Plugin i have the key "J" set to call the common event.
This is seriously awesome. Great job. You've just made my game better. You will have a copy when finished
Just out of curiosity is the project dead? It's been over a month since gameus visited the forums, with zero updates or status updates.
Is this project going to be continued, are there just delays, do we need to look into alternatives if the current iteration doesn't have the functionality we need?
I was actually asking myself that too. Is something going on here?
Hey, awesome script!
I have a small request if possible. Any way I can do a line break on the quest descriptions? I'd like to separate long paragraphs.
Hi there, try as I might I can not get the game to run under Wine or Crossover ... i think a native OSX version is needed. My game would greatly benefit from this beauty!
Thankyou for best script !
I can create a quest that is completed automatically once I have, for example, an object in the inventory, without imposing a command?
ok, what went wrong here?
TypeError: Cannot read property 'toLowerCase' of undefined
at Game_Interpreter.pluginCommand (GameusQuestSystem.js:234)
at Game_Interpreter.pluginCommand (YEP_BattleEngineCore.js:2796)
at Game_Interpreter.pluginCommand (Camera_Scroll_EX.js:85)
at Game_Interpreter.pluginCommand (rpg_objects.js:8895)
at Game_Interpreter.pluginCommand (rpg_objects.js:6080)
at Game_Interpreter.pluginCommand (rpg_objects.js:5987)
at Game_Interpreter.pluginCommand (rpg_scenes.js:417)
at Game_Interpreter.pluginCommand (rpg_scenes.js:409)
I Am Wondering about the "Custom" Rewards Area. is it possible to use that to turn on A Switch?
As that will help me do things along the lines of completing a set of collectibles, and Activating a 'Special Quest' as part of the reward (such as Finding the Four Pieces of a map, which gives you a quest to find the treasure for said map)
Bugs that i found... if in the plugin i set another word for "rewards", "in-progress" and "steps", they don't change thafuk Where are you Gameus?!?!
Whenever I try to open the quest log thing-a-ma-jig it states, and I quote, "TypeError Cannot read property 'toLowerCase' of undefined".
I'm stupid, so help me.
Do you mind if I look at this for help with My Achievements Plug-in I'm making? I needed to know how to make a menu option open a menu with a list of options...
I would gladly credit you for the support :>
Tagu, GameUS has not been active since December 25th, im not sure when he will be coming back, or if at all he will be back, not seen or heard off him for quite some time now
Aww... darn, well just to be safe, I guess I'll have to figure it out on my own,
Separate names with a comma.