- Aug 18, 2015
- Reaction score
- First Language
After looking in the code, it's not a bug, these option never implement in the first place. I will try add these for you.Bugs that i found... if in the plugin i set another word for "rewards", "in-progress" and "steps", they don't change. I've written up. Are you able to fix it?
In the code, all words except rewards and steps option are implemented. While in-progress option, the variables point to the option is wrong.Thank you sooo much! I don't know why it hasn't implemented, but in the plugin there is the space and the comment for set another word... and in the script there isn't the code? but there is for other word? for example "ALL QUEST"... WTF?
In the code, all words except rewards and steps option are implemented. While in-progress option, the variables point to the option is wrong.
And you're welcome.
Did you mean, do step two before one. Quest will complete if yoy finish all steps?Is there a way you can edit the code and make a way to fulfill steps out of order? I created my game in VX Ace, and used modern algebra's Quest Script, and haven't found an MV Plugin that can do the same thing.
Yeah, pretty much. There was the option in modern algebra's script to fail individual steps and manually determine whether the player failed the quest or not, but I can live without those features.Did you mean, do step two before one. Quest will complete if yoy finish all steps?