- Jun 18, 2016
- Reaction score
- First Language
- Primarily Uses
I don't know if its a bug or I'm missing something, but when I make a quest with multiple steps, only one of the steps is vsible in the quest log.
If you want two steps to be visible from the beginning, you can put it right after the 'quest add x' command that gave you the quest to begin with. You can also put it after any event that completed the first step, or failed it. Anywhere, really.Thank you. Where do I put that comand?
If you want two steps to be visible from the beginning, you can put it right after the 'quest add x' command that gave you the quest to begin with. You can also put it after any event that completed the first step, or failed it. Anywhere, really.
This is all sorts of useful! And pretty, too.
There are just about two bugs I've encountered so far (they're just visual, minor ones):
The first is that, in the Quest Editor, you can't set the icon of a quest to "none" even though by default it is set to not show any icon. If I try to change it to the icon numbered 0, it just shows a blank space in-game, I assume it is because technically the transparent square is still an icon. But, could an option to set "no icon" to a quest be added?
Second one is that, even though I've changed the words in the plugin's options, in-game it still shows the original texts. For example, I've set the word for "Steps" to "Pasos" (in Spanish), but in the game, it's still in English. To be fair, I'm not sure if this is a bug or I'm just doing it wrong.
Also, just two more questions! If a quest's name is too long, it will be cropped at the left part of the quests menu... Is there any way to change manually the left part's width, or to make it auto-scale so the text won't crop? And, how can I just hide the "rewards" part on the right, if there are no rewards for that particular quest?
Still, thank you very much for doing this in the first place!