Gameus' Quest System

Iliketea

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That plugin has an editor too so you can just copy paste them.
 

stephen12235

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I'm still getting the error though :/
 

Iliketea

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Could you post the error log of the debug console?
 

Iliketea

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Open the Consol with F8 while playtesting and make a screenshot :)
 

Iliketea

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Are you sure this Plugin is the one at fault?


Did you turn it off and try without it?


From the looks of it the YEP_AutoPassivStates plugin is the problem?
 

stephen12235

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Are you sure this Plugin is the one at fault?


Did you turn it off and try without it?


From the looks of it the YEP_AutoPassivStates plugin is the problem?
That's what i'm trying to work out as i had other quest systems and they didn't work so i deleted the quest systems and the game works perfectly without them :/. same with this one
 

Iliketea

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Did you try to deactivate the plugins mentioned in the error log?
 

Iliketea

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Hmm, my best guess was that the two plugins weren't compatible, but that doesnt seem to be the case...


I would recommend you to start a new topic here:


 http://forums.rpgmakerweb.com/index.php?/forum/128-javascriptplugin-support/


To get help fast make sure to include the both screenshots as well as screenshots of your plugin list as some issues can be caused by the wrong plugin order
 

Marushia

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AWESOMEEEEEEEEEEEEEEEE
 

KtheNerd

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If I can get a hold of a mac or get a VM setup properly, I'll attempt to compile it under Mono, would you be willing to see if it runs under Wine?
Hey so I ran this application under wine and encountered a problem. Seeing as you don't have a mac, you might not be able to help me with it but it's worth a shot.


I keep getting this pop up when I try to open it. I tried opening the application while it was in the playtest file and while the playtest file was open so I really don't know what else I can do.....

Screen Shot 2016-12-01 at 3.02.38 PM.png
 

Crowtis

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This very amazing and convenient with the editor.


I have a problem that the text in the description cannot give a break line automatically.


I tried some code but it did not work.


I'm using yanfly's message core but the font in the quest log will not be change. That is kind of annoying because I'm use some Japanese and Chinese text.
 

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