Gameus' Quest System

exnem

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$gameQuests.get(quest_id).desc = "New description here"
Thank you! This is perfect! It's a really great script.

Is there a way to put the description inside of a window/box? I think that would make the journal look much better.
 

gameusguyus

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Thanks for all the support guys! Glad everyone's liking it so far.

Thank you! This is perfect! It's a really great script.


Is there a way to put the description inside of a window/box? I think that would make the journal look much better.
You'll have to show me an example of what you're thinking.
 

Sol Rising

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why is it that right when i start the game it crashes and says it's missing a file for quest? if i turn off the plugin no problems..?
 

gameusguyus

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why is it that right when i start the game it crashes and says it's missing a file for quest? if i turn off the plugin no problems..?
Make sure you run the quest editor at least once and make sure you save. I'll clarify that in the first post, my bad.
 
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EastsideTrouble

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Wow.  I'm really amazed by the quality of the plugins that are getting released so quickly.  This is really mind blowing.
 

Bernkastel

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I LOVE plugins that use custom editors. I hope this becomes more and more common as always doing things with note boxes can be a bit tiring. Thanks for this! 

(and PSSHHHHHH to this being a "basic" quest system)
 
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Thanks very much! You made me so happy!
 

Malekorath

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Loving this plugin! I was expecting to have to control quest data through variables to control progression and eventing so the fact that this allows for Quest Steps and flow control was a HUGE bonus for me. The editor is amazing as well (can get slow when naming quests if you have 1000+ in the array but that's a minor inconvenience at best)

I am encountering one major issue though. Not sure if this is just something I'm missing/doing wrong but seems to be happening intermittently and seems to be a compatibility issue.

Anyway, after making some changes (adding in Quest Conditions into events, changing quest steps etc...) when I try and run the game I get an "Uncaught TypeError: Cannot read property 'note' of null". According to the debugger this error is originating in the YEP_CoreEngine.js line 581, however, when I disable GameusQuestSystem, the game will run fine.

What's even stranger is how I get the issue resolved. Usually I just Disable the plugin -> Run the game -> Enable the plugin -> Run the game, and it works fine. Other times just restarting MV will fix it so I'm at a loss for what's happening and was wondering if you could look into it. Just let me know if there's any other information or data you need from me (I'll even message over the game file if that'll help).

I look forward to seeing what other great things this plugin has to offer and is absolutely amazing!
 
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Yes! This looks awesome. I will be testing it out tomorrow! (Getting sleepy tonight. Haha).

Thanks, and excellent work!
 

Jenza

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I dont suppose you could compile a mac version of the editor?
 

Ultra_K

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This is all sorts of useful! And pretty, too.

There are just about two bugs I've encountered so far (they're just visual, minor ones):

The first is that, in the Quest Editor, you can't set the icon of a quest to "none" even though by default it is set to not show any icon. If I try to change it to the icon numbered 0, it just shows a blank space in-game, I assume it is because technically the transparent square is still an icon. But, could an option to set "no icon" to a quest be added?

Second one is that, even though I've changed the words in the plugin's options, in-game it still shows the original texts. For example, I've set the word for "Steps" to "Pasos" (in Spanish), but in the game, it's still in English. To be fair, I'm not sure if this is a bug or I'm just doing it wrong.

Also, just two more questions! If a quest's name is too long, it will be cropped at the left part of the quests menu... Is there any way to change manually the left part's width, or to make it auto-scale so the text won't crop? And, how can I just hide the "rewards" part on the right, if there are no rewards for that particular quest?

Still, thank you very much for doing this in the first place!  :)
 
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gameusguyus

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I am encountering one major issue though. Not sure if this is just something I'm missing/doing wrong but seems to be happening intermittently and seems to be a compatibility issue.


Anyway, after making some changes (adding in Quest Conditions into events, changing quest steps etc...) when I try and run the game I get an "Uncaught TypeError: Cannot read property 'note' of null". According to the debugger this error is originating in the YEP_CoreEngine.js line 581, however, when I disable GameusQuestSystem, the game will run fine.
Send me your JS folder and send me a screenshot of your entire console (F8) and I can take a look at it.

I dont suppose you could compile a mac version of the editor?
 
If I can get a hold of a mac or get a VM setup properly, I'll attempt to compile it under Mono, would you be willing to see if it runs under Wine?

This is all sorts of useful! And pretty, too.


There are just about two bugs I've encountered so far (they're just visual, minor ones):


The first is that, in the Quest Editor, you can't set the icon of a quest to "none" even though by default it is set to not show any icon. If I try to change it to the icon numbered 0, it just shows a blank space in-game, I assume it is because technically the transparent square is still an icon. But, could an option to set "no icon" to a quest be added?


Second one is that, even though I've changed the words in the plugin's options, in-game it still shows the original texts. For example, I've set the word for "Steps" to "Pasos" (in Spanish), but in the game, it's still in English. To be fair, I'm not sure if this is a bug or I'm just doing it wrong.


Also, just two more questions! If a quest's name is too long, it will be cropped at the left part of the quests menu... Is there any way to change manually the left part's width, or to make it auto-scale so the text won't crop? And, how can I just hide the "rewards" part on the right, if there are no rewards for that particular quest?


Still, thank you very much for doing this in the first place!  :)
I'll update the editor to allow no icon's and I'll take a look at the words customization and make sure I didn't mess something up. And I'll be sure to fix the quest name. Expect an update in a couple of days with hopefully a couple more features!


Thanks for all the great support! Glad everyone's enjoying it so far.
 
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Ultra_K

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Thanks for all the great support! Glad everyone's enjoying it so far.
 
Thanks to you! :D


Aaaand... woops, it seems I've encountered another bug (at least I think it is). When I try to do a test battle in the Troops section of the database, it gives me the following error:

Even if I disable the plugin, it keeps showing up, preventing me from testing battles. Is it something the plugin wasn't supposed to do, or it's just me?
 

gameusguyus

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I'll look into why it's loading 'data\Test_Quests.json' that's nowhere in my script at all, but I just disabled the plugin and was able to do a battle test just fine?


EDIT: After disabling Yanfly's plugins I had in the demo, I was able to battle test just fine with my quest plugin active. I'll keep looking into it but it might be an issue with that.
 
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gameusguyus

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EDIT: Woops. Page didn't refresh, didn't mean to double post.
 
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Unmercyful

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Just wanna say thank you for the hard work. Wish there was some way I could repay you for such awesome plugin. Do you have your own web site set up for donations or anything like that? If not, it's something to think about. Thanks again!
 

Nomi

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Possibly a dumb question ...will I be able to change the window/background into something else?

Or will I need a additional plugin to change the borders etc.

Quite sure I saw one to change all Window styles somewhere
 

Chaos17

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Can you add a black-ish background behind the title, steps and rewards of the quest in the quest description please ?

It's for more clarity and an option to disable window skin in case someple want to put a picture instead :)
 

Drago9

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This is one of the best work I've seen. Thanks for contributing. Keep up the awesome work.
 

Cazziuz

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I just wanna say this is an EPIC plug in and thank you so very much for making it 
 

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