Gameus' Quest System

Discussion in 'JS Plugin Releases (RMMV)' started by gameusguyus, Nov 4, 2015.

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  1. jai2016

    jai2016 Villager Member

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    Cannot read property "cat" of null ...Ye I keep getting this, any idea? 
     
  2. Zephyrim

    Zephyrim Villager Member

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    Yo! Just wondering if the quest progressions save when you save the game and dont reset to defaults like switches and variables? Awesome plugin, though! ^-^
     
  3. Balroth

    Balroth Warper Member

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    @gameusguyus, We are using your system as a repository for journal entries and not really quests. The entries vary in height between 200 and 1500 (or more) pixels. Selecting a long entry displays the arrow to scroll down (and allows you to scroll of course). The problem comes when you switch between a long entry and a short entry, the user is still able to scroll down when they shouldn't be.


    There is a fix however. In the Window_QuestInfo.prototype.updateArrows and Window_QuestInfo.prototype.cursorDown functions, the conditional is checking for the this.questBitmap.height when it should be checking this.lineY.


    Let me know what you think.


    Also, could you add something to the system like the following to add the quest log to the menu:


    var _SceneMenu_createCommandWindow = Scene_Menu.prototype.createCommandWindow;
      Scene_Menu.prototype.createCommandWindow = function() {
        _SceneMenu_createCommandWindow.call(this);
        this._commandWindow.setHandler('questCommand', this.commandQuest.bind(this));
      };
      var _WindowMenuCommand_addOriginalCommands = Window_MenuCommand.prototype.addOriginalCommands;
      Window_MenuCommand.prototype.addOriginalCommands = function() {
        _WindowMenuCommand_addOriginalCommands.call(this);
        this.addCommand("Quest Command", 'questCommand', 1);
      };
     
  4. Studio Blue

    Studio Blue Studio Blue Veteran

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    Hi! I apologize if this has already been answered, but I couldn't find anything on it.


    Are there plans to make this plugin compatible with Moghunter's menu system? Or is in compatible only with YanFly's menus?


    Thanks!


    EDIT: Nevermind, I see that it's no longer supported...!
     
    Last edited by a moderator: Jan 26, 2017
  5. monkeyintartan

    monkeyintartan TartanMonkey Veteran

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    I love this plugin it is awesome ! :) Quick question, Does anyone know if there is a way to change the default color of the text??
     
  6. Real RPG Lover

    Real RPG Lover Warper Member

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    @jai2016 : I have got the same problem. Please make sure you save the quest you have created.
     
  7. Sourcil

    Sourcil Villager Member

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    Hi Gameus,

    Great Pluggin! I want to use it, but I'm struck with an error message as soon as I boot up the .EXE file.
    People have been mentioning "nul to cat", I've got "nul to int", whatever that is.

    I extracted it to the root folder as per your instructions (after downloading the .JS file to the plugin folder).

    I've attached an image of the error box.

    upload_2017-2-23_17-7-30.png
    Here's what is said in it:

    _____________________

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: Cannot convert null to 'int' because it is a non-nullable value type
    at CallSite.Target(Closure , CallSite , Object )
    at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
    at GameusQuestEditor.Form1.RefreshQuests()
    at GameusQuestEditor.Form1.Form1_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    GameusQuestEditor
    Assembly Version: 1.0.2.0
    Win32 Version: 1.0.2.0
    CodeBase: file:///C:/Users/Sourcil/Documents/Games/La%20l%C3%A9gende%20du%20Lac%20Baker/GameusQuestEditor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1586.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.6.1586.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    _______________________

    If I hit continue it opens the Editor, but anything I type brings up the same error message.
    I tried to save it once and quit, then reload it again, but it's more of the same.

    I'm puzzled as to how to remedy this.
    Can anyone help?

    Thanks!
     
  8. LTN Games

    LTN Games Veteran Veteran

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    Last edited: Feb 24, 2017
  9. Soulnet

    Soulnet Veteran Veteran

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    Your last link takes us back to this plugin.
     
  10. LTN Games

    LTN Games Veteran Veteran

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  11. Sourcil

    Sourcil Villager Member

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    Such a shame, it looked so awesome :(
    I will have a look a your suggestions.
    Thanks for the quick reply, LTN Games!

    I have to add, I'm very impressed at how amazing and helpful the community here is. :biggrin:
     
    LTN Games likes this.
  12. jasamine

    jasamine Warper Member

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    Do you still have your video? I'm new to all of this and it's all a bit overwhelming.
     
  13. George Halstead

    George Halstead Veteran Veteran

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    Am loving this plugin friend, Thank you so much.

    Here is the video @jasamine
     
  14. SimProse

    SimProse Veteran Veteran

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    Game_Stailers plugin is excellent, if this one doesn't work for you.
     
  15. c0derMo

    c0derMo Programmer Member

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    Firstly: Very good plugin!
    I dont know if it is already known, but if you open the menu, and have only 1 quest, the info won't show up.
    I figured out how to fix it:

    In the plugin.js file, you have to change line 1009.
    It should be: 'this.oldIndex = 0;
    Change it to: 'this.oldIndex = -1;

    Explanation:
    The oldIndex and the new index starts at 0, so the questInfo window won't get updated. But if you change the value of oldIndex, so it will be different from the index the first time, it will automaticly update the questInfo when you open the menu.

    (Sorry if my english is bad, I'm german)

    Hope I can help,
    c0derMo :D
     
  16. AuronTonton

    AuronTonton Warper Member

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    Hi, I'm new here, and I just installed the plugin and the editor, my problem is that I installed everything, but the Add quest 1 command does not work.

    Can you help me ?

    Thanks in advance and thank you for this plugin =)
     
  17. Tody

    Tody Villager Member

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    Its a awesome plugin!
    Just a little problem, I want to change the words "No quests", "All", "Completed", "Failed", "In-Progress", "Steps" and "Rewards" to my language (portuguese). I did it in the general settings of the plugin, but the words "In-Progress", "Steps" and "Rewards" don't change, someone can help-me?
     

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  18. Yo Ewan

    Yo Ewan Veteran Veteran

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    I made a video about this.
    It sucks because made it about a year ago, but it'll do.
     
  19. MoonJ

    MoonJ Warper Member

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    hello? I am Korean.
    I do not speak English well. This article uses Google Translator.
    There can be many misunderstandings and interpretations. Thank you for your understanding.
    I have a question.
    You can now modify the characters that are displayed when you turn on the plug-in.
    Hidden reward text, no quest text, all words, completed text, missed words
    Most of these names change normally in Korean.
    But In-Progress Word can not be changed even if you input any numeric value such as English, number.
    If you have any problems with this section, please edit it and send it to 9192jks@gmail.com.
    Could I have that glory?
    I hope this plugin has been used too much for me and I have seen it.
    I do not know which language to search on this site.
    So I want to force it to receive by email.
    Thank you very much.
     
  20. Kes

    Kes Global Moderators Global Mod

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    @MoonJ It is not a good idea to put an email address in a public post, because bots scour the internet for them, and then send a lot of spam/malware. I suggest you remove it and replace it with a request to send anything to you via a pm on this site.
     

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