Gameus' Quest System

Ghost of Christmas Kloe

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Jexxes

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Am I really stupid, or how does the quest get triggered by events? So that quests aren't just accepted and found automatically? And how do I choose where to turn the quest in?
 

InBlast

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You have to use plugin commands. Read the help part of the plugin ^^
 

cjewell77

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Everyone should watch the video on how to do it.
 

MasonXY

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This looks amazing! I can;t wait to to try it out for myself
 
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Todeswalzer

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I absolutely LOVE this, it's so damned easy to use its absolutely perfect.  The only thing i think i'd add to it would be like an optional dialogue announce like:
 

"Quest Accepted: (quest name string)" similar to this:-



and

"Quest Completed: (list or rewards)" eg:-

 

crowhound

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I absolutely LOVE this, it's so damned easy to use its absolutely perfect.  The only thing i think i'd add to it would be like an optional dialogue announce like:

"Quest Accepted: (quest name string)" similar to this:-



and

"Quest Completed: (list or rewards)" eg:-

If you want an effect like that you might want to check into yanfly's gab window. You can have a plugin command run before and after the quest to make a gab window appear.
 

Otonashi

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GameusQuestSystem + Yanfly's Gab Window = Achievements System 

Thanks for the awesome Plugin and GUI. You bet you'll receive a free copy of my game when I finish it.
 

Ghost of Christmas Kloe

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GameusQuestSystem + Yanfly's Gab Window = Achievements System 

Thanks for the awesome Plugin and GUI. You bet you'll receive a free copy of my game when I finish it.
Um... there's also an achievement system you could use...
 
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Aurawhisperer

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I'm curious, what do you mean file? When I open the script, all I get is the script itself and no plug in.

Are you talking put it in something like notepad and save it onto there?
 

Ghost of Christmas Kloe

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Urgh, lemme put it simply, a plugin and a script is the same thing! Just copy the "Script" and paste it into notepad, then save it as GameusQuestSystem.Js in the plugin folder in the JS folder.

Before messing with plugins, i suggest you read how they work and how to install them.
 

Aurawhisperer

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Urgh, lemme put it simply, a plugin and a script is the same thing! Just copy the "Script" and paste it into notepad, then save it as GameusQuestSystem.Js in the plugin folder in the JS folder.

Before messing with plugins, i suggest you read how they work and how to install them.
Just did that :p it worked. Just having an issue loading up the quest editor.
 

Ghost of Christmas Kloe

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The quest editor is a standalone file, which means its a .exe which means you literally just click it

You need to put it in your project folder too, use the demo if you need more help! 

Oh and watch THIS, a tutorial on how to use this plugin!
 
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Aurawhisperer

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The quest editor is a standalone file, which means its a .exe which means you literally just click it

You need to put it in your project folder too, use the demo if you need more help! 
Lol got that to work too xD I figure I needed to cut/paste it outside of the folder.
 

Aurawhisperer

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My only other issue I'm having is that the game won't run. It states that the main actor is missing when I continue with my save. I know I did the following step onto loading questeditor and save it once, so it's been acknowledged that it runs. Other than that, not sure what other step I need to take.

And thanks for the video! I'll be sure to review it today!
 

Ghost of Christmas Kloe

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Ok, first, dont double/triple post, just edit, second show us the console (F8) and third, thats probably not the fault of this plugin, it doesnt seem plugin related, it seems as if a file is missing!  :headshake:
 

Aurawhisperer

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Sorry, I tried figuring out how to edit on that very first post to input the image on that post rather than double posting x.x

Other than that, give me a sec. I think I know what I did wrong. I remembered I was revising this project, and had to delete some bad duplicate files here and there, which also include actors. So that might be the problem. If it still doesn't work, I'll put up the issue like you requested
 

Otonashi

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Um... there's also an achievement system you could use...
Really? Is it the GameJolt one? Because I wanted the achievements to be local and to not depend on other stuff.
 

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