Is there a way to use the "gather followers" command so that the followers stop just behind the player, instead of moving under the player's sprite? When walking around the followers stay behind the player just fine.
I'm using the 'gather followers' to transition between an event on the map and a player follower upon exiting a room, like so:
var charEvent = $gameMap._events[id];
if ($gamePlayer.direction() == 2) {
var x = $gamePlayer.x;
var y = $gamePlayer.y - 1;
}
if ($gamePlayer.direction() == 8) {
var x = $gamePlayer.x;
var y = $gamePlayer.y + 1;
}
if ($gamePlayer.direction() == 4) {
var x = $gamePlayer.x + 1;
var y = $gamePlayer.y;
}
if ($gamePlayer.direction() == 6) {
var x = $gamePlayer.x - 1;
var y = $gamePlayer.y;
}
charEvent.moveStraight(charEvent.findDirectionTo(x, y));
I haven't tested it of course but this is how I imagine it to be like :/ Edit: Now that I think about it, this might not work for all cases since the spot might be blocked...
Smart Pathfinding 2015.10.21 by Shaz Introduction This plugin allows you to set up smart pathfinding for events. How to use Add to your plugins folder (file name does not really matter, but I call mine SmartPath.js). There are no parameters to set. Use the plugin command SmartPath...
Thanks! Maybe it's indeed better to path the event to the player and then switch on followers, instead of using the gather followers option. In this case the path is quite straightforward, but for other situations I could try that pathfinding plugin!
I kind of want make a map that's just giant version of the player that's they're running around on. Either by stringing together multiple maps or just by shrinking the player sprite for those maps. Actually that might make a fun reveal... The player's on a normal looking map, but then as realization dawns on them it zooms out to show a much larger map that's a giant version of the player.
I really need a better indicator of where you can jump up and down though I feel... otherwise I like how this turned out for the first part of the first dungeon of the game.
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