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GDT: Message Window -  Item Information
 
Introduction
 


This plugins allows you to write Item Informations in the Message Window via \Item





You use it in the following way:


\Item[itemId, itemProperty]


The above example pic will output this:





The following properties can be accessed (important ones are highlighted):

  • animationId
  • consumable
  • description
  • iconIndex
  • id
  • itypeId
  • name
  • note
  • occasion
  • price
  • repeats
  • scope
  • speed
  • successRate
  • tpGain

Installation-Guide
Just copy the plugin into your plugin folder and add it to your plugin list Download


 
Credit and Thanks
- Gamedev-Tutorials
You can use and edit this plugin as you want. This plugin is open for non commercial and commercial use. Just give me a little credit =) 

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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