- Joined
- Oct 5, 2015
- Messages
- 173
- Reaction score
- 80
- First Language
- English
- Primarily Uses

The first in any incorporeal step is to rise and become cognizant of your own desires. All walks of life must adhere to this simple concept. Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates. How? Because all paths are laid out regardless of prior choice. The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary. Defiance is not optional. You only have a single directive – comply.

Description

Geiken is a mystery/philosophical story set in a fantasy/sci-fi world, inspired by games from the Legend of Zelda, Elder Scrolls, and Fallout series. The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness. Decisions can be made that alter the course of the narrative and the landscape of the finale. There are six different endings that occur based on prior choices.
(Download is at the bottom of the post.)
Trailer

Story

Futile as it always was, the man slapped away the sand embedded in his black hair as he pushed his way inside the beaten house. Between the arid outdoors and the decrepit confines of his home hung a single curtain, the purpose of which was not to keep intruders from raiding what little he had but to at least keep the dirt away from his bed. But as he glanced forward into the interior, it seemed that perhaps he required something to fulfill both purposes after all.
“You’ve been visiting the spring a lot recently, haven’t you?” the intruder spoke with what the man surmised to be a female’s voice. It was the only description of this person’s character he could muster, as she was covered from head to toe in cloth and robes. Typical garb for those who dwelt in the desert.
He didn’t answer at first. As night descended upon the vast hills of the sand-filled wasteland outside, lighting his sanctuary took priority. The hooded interloper watched quietly as he meandered around, igniting the candles strewn about.
“I suppose light is important to a man with one eye,” she said. “Always wanting to keep everything as bright as possible to compensate for the unwanted darkness.”
“Your clothes. How did you get them?” the man finally responded, his eyepatch facing her as he lit another wick.
“’How’, not ‘where’, hm? You’re implying that I did something illicit to get these.”
No response.
“They’re mine. Which means, to you, that I’m from here,” she continued. “I believe we’ve already established a line of trust from our correspondences. Or did something change?”
The man stayed silent for a few moments before making eye contact, or as much of it as he could tell given that her face was obscured. He sat down and lit the final candle upon the table they were now both sitting at.
“So you’ve brought the package, then.”
“…No.”
“Then why are we talking?”
“Because I’m going to tell you how to get it yourself.”
The man opened his mouth in rebuttal, but soon after closed it. He didn’t know how to respond, or if he even wanted to. There was a certain confidence in the way this person conducted herself, and to him, it was slightly unnerving. He leaned back.
“Alright then. Tell me.”
“I plan to. But first you must answer a question,” she said.
His eye twitched.
“I’d rather not be messed around with…”
“Neither would I, which is why I would have you answer this for me. Consider it a test, if you will, to ensure that I’m not just handing something that valuable to an invalid.”
The chair creaked as the man placed his hand on one of the chair’s arms and tapped his forefinger against the wood. With a few seconds of deliberation, he finally nodded to allow her to continue.
“Good. Then…” she started. “If you are successful in accosting this item, how do you and your winged friend plan on using it?”
To him this was as forward and simplistic as a question could get. What bothered him, however, was how she knew of his connection to the Prime Minister. But it was negligible; she managed to find him in the middle of nowhere, after all.
“You’re aware that the capital has closed its doors to all outsiders, yes?” he asked.
“Keenly.”
“And you’re aware of the growing number of anomalies that have cropped up over the past few years?”
“…What counts as anomalous, I think, is a matter of perspective… but sure, I know what you’re referring to.”
He leaned forward.
“We are under the belief that the two are connected.”
The intruder sat quiet for a while, seemingly waiting for the man to continue. Upon seeing that he wasn’t, though, she couldn’t help but let out a laugh.
“As if that idea was new,” she chuckled. “So I take it you’re going to do something about it?”
“If this ‘package’ is as miraculous as you say it is, then yes, we plan on moving forward on this supposition.”
The hooded woman nodded before slowly standing.
“The package is going to be delivered to a man named Vincent. While his goals are different, he has a similar sense of altruism. And in case you have any ideas of intercepting the transaction before it reaches him, I’ve already arranged a meeting so that I may hand it to him directly.” She walked toward the curtain. “Your job should just be taking it from him.”
“You’re playing a strange game, lady,” the man with the eyepatch stated. “It sounds as if you’re trying to get us to kill each other.”
The woman did not answer this. A minute passed as she held the curtain open to survey the outside.
“Can I ask where it is you’ll be meeting?”
“Hmf. So you can ambush us?” she asked.
“Based on your replies I’m inferring that you know of my extended information network. It would be embarrassing for you to try to meet in secret only to have one of my people discover it immediately. So I’m giving you a heads up, if you really want this… experiment to succeed.”
“Not sure if I should be taking that as a threat or just old-fashioned generosity,” she mused. “It’ll be on an abandoned island to the north. I won’t say anything more than that. You shouldn’t have anyone there given how little you appreciate attention.”
The man smirked. So she did think this out, he thought.
“Well, then, I guess it goes without saying that you should be careful of the anomalies I’ve mentioned. It’s likely they fester more in places with less occupants.”
Beneath her hood she offered a confident smile as her eyes scanned the desert. “Then I’ll offer the same advice.”
“You’ve been visiting the spring a lot recently, haven’t you?” the intruder spoke with what the man surmised to be a female’s voice. It was the only description of this person’s character he could muster, as she was covered from head to toe in cloth and robes. Typical garb for those who dwelt in the desert.
He didn’t answer at first. As night descended upon the vast hills of the sand-filled wasteland outside, lighting his sanctuary took priority. The hooded interloper watched quietly as he meandered around, igniting the candles strewn about.
“I suppose light is important to a man with one eye,” she said. “Always wanting to keep everything as bright as possible to compensate for the unwanted darkness.”
“Your clothes. How did you get them?” the man finally responded, his eyepatch facing her as he lit another wick.
“’How’, not ‘where’, hm? You’re implying that I did something illicit to get these.”
No response.
“They’re mine. Which means, to you, that I’m from here,” she continued. “I believe we’ve already established a line of trust from our correspondences. Or did something change?”
The man stayed silent for a few moments before making eye contact, or as much of it as he could tell given that her face was obscured. He sat down and lit the final candle upon the table they were now both sitting at.
“So you’ve brought the package, then.”
“…No.”
“Then why are we talking?”
“Because I’m going to tell you how to get it yourself.”
The man opened his mouth in rebuttal, but soon after closed it. He didn’t know how to respond, or if he even wanted to. There was a certain confidence in the way this person conducted herself, and to him, it was slightly unnerving. He leaned back.
“Alright then. Tell me.”
“I plan to. But first you must answer a question,” she said.
His eye twitched.
“I’d rather not be messed around with…”
“Neither would I, which is why I would have you answer this for me. Consider it a test, if you will, to ensure that I’m not just handing something that valuable to an invalid.”
The chair creaked as the man placed his hand on one of the chair’s arms and tapped his forefinger against the wood. With a few seconds of deliberation, he finally nodded to allow her to continue.
“Good. Then…” she started. “If you are successful in accosting this item, how do you and your winged friend plan on using it?”
To him this was as forward and simplistic as a question could get. What bothered him, however, was how she knew of his connection to the Prime Minister. But it was negligible; she managed to find him in the middle of nowhere, after all.
“You’re aware that the capital has closed its doors to all outsiders, yes?” he asked.
“Keenly.”
“And you’re aware of the growing number of anomalies that have cropped up over the past few years?”
“…What counts as anomalous, I think, is a matter of perspective… but sure, I know what you’re referring to.”
He leaned forward.
“We are under the belief that the two are connected.”
The intruder sat quiet for a while, seemingly waiting for the man to continue. Upon seeing that he wasn’t, though, she couldn’t help but let out a laugh.
“As if that idea was new,” she chuckled. “So I take it you’re going to do something about it?”
“If this ‘package’ is as miraculous as you say it is, then yes, we plan on moving forward on this supposition.”
The hooded woman nodded before slowly standing.
“The package is going to be delivered to a man named Vincent. While his goals are different, he has a similar sense of altruism. And in case you have any ideas of intercepting the transaction before it reaches him, I’ve already arranged a meeting so that I may hand it to him directly.” She walked toward the curtain. “Your job should just be taking it from him.”
“You’re playing a strange game, lady,” the man with the eyepatch stated. “It sounds as if you’re trying to get us to kill each other.”
The woman did not answer this. A minute passed as she held the curtain open to survey the outside.
“Can I ask where it is you’ll be meeting?”
“Hmf. So you can ambush us?” she asked.
“Based on your replies I’m inferring that you know of my extended information network. It would be embarrassing for you to try to meet in secret only to have one of my people discover it immediately. So I’m giving you a heads up, if you really want this… experiment to succeed.”
“Not sure if I should be taking that as a threat or just old-fashioned generosity,” she mused. “It’ll be on an abandoned island to the north. I won’t say anything more than that. You shouldn’t have anyone there given how little you appreciate attention.”
The man smirked. So she did think this out, he thought.
“Well, then, I guess it goes without saying that you should be careful of the anomalies I’ve mentioned. It’s likely they fester more in places with less occupants.”
Beneath her hood she offered a confident smile as her eyes scanned the desert. “Then I’ll offer the same advice.”
Characters

The Protagonist: You play as one of the anomalies that have emerged in recent days. This character's personality is defined by your input, and others will react based on that. They will also live or die based on that. It is up to you to decide whether or not something should exist, and whether or not the answer lies in compliance of the path set before you, or defiance with the goal of creating your own.
The Companion: Otherwise known as Mira, this character has lived on the beginning island all her life, seeking nothing more or less than what she has already. However, like many around her, she has begun to notice the subtle changes in the atmosphere of the world you will inhabit. It is through an innocent exchange between you and Mira that sets you on a course for answers.
The Pawn: Otherwise known as Jack, this character once served as a valiant knight in service of his country until he led his entire unit of soldiers to slaughter. Upon converging paths with you and Mira, he seeks to redeem himself under your servitude.
Heather: A kindly, aging woman traveling the land and aiding all those who are suffering. She fancies the color red, hates the color purple, and is very interested in seeing the world become a better place.
The Companion: Otherwise known as Mira, this character has lived on the beginning island all her life, seeking nothing more or less than what she has already. However, like many around her, she has begun to notice the subtle changes in the atmosphere of the world you will inhabit. It is through an innocent exchange between you and Mira that sets you on a course for answers.
The Pawn: Otherwise known as Jack, this character once served as a valiant knight in service of his country until he led his entire unit of soldiers to slaughter. Upon converging paths with you and Mira, he seeks to redeem himself under your servitude.
Heather: A kindly, aging woman traveling the land and aiding all those who are suffering. She fancies the color red, hates the color purple, and is very interested in seeing the world become a better place.
Current Features

- A quest journal system.
- An in-game compass that points to your current objective. Can be turned on and off.
- Combat is ABS, meaning you fight on the map. Companions are also able to fight alongside you.
- 30+ optional dungeons.
- 20+ side quests.
- 100+ unique weapons, armor, and items, all with different abilities and stats.
- Many readable, in-game books that expand on the lore.
- Open world gameplay.
Screenshots
















Videos

OwMeEye's Let's Play:
(Gameplay shows v1.7.1)
Studio Blue's Let's Play:
(Gameplay shows v1.7.2)
DutchPowerCreations' Let's Play:
(Gameplay shows v1.8)
Hard Reset's Stream and Review:
(Gameplay shows v2.0.3)
Leon Kennedy's Quick Look:
(Gameplay shows v2.0.3)
The Moonchild Kitten's Let's Play:
(Gameplay shows v2.1)
ChibiEvil's Let's Play:
(Gameplay shows v3.0)
Starmage's Let's Play:
(Gameplay shows v3.0)
Dead Don't Play's Let's Play:
(Gameplay shows v3.0)
HawkZombie's Review:
(Gameplay shows v3.0.3)
(Gameplay shows v1.7.1)
Studio Blue's Let's Play:
(Gameplay shows v1.7.2)
DutchPowerCreations' Let's Play:
(Gameplay shows v1.8)
Hard Reset's Stream and Review:
(Gameplay shows v2.0.3)
Leon Kennedy's Quick Look:
(Gameplay shows v2.0.3)
The Moonchild Kitten's Let's Play:
(Gameplay shows v2.1)
ChibiEvil's Let's Play:
(Gameplay shows v3.0)
Starmage's Let's Play:
(Gameplay shows v3.0)
Dead Don't Play's Let's Play:
(Gameplay shows v3.0)
HawkZombie's Review:
(Gameplay shows v3.0.3)
Version History

(Versions 0.1 through 0.6 were before release.)
- [10/17/2015] v0.7 - Release
- [10/17/2015] v0.7.1 - Fix for a bug found IMMEDIATELY upon release. (Because the universe loves me so much.)
- [10/21/2015] v0.7.1a - Added a Demo.
- [5/3/2016] v0.8 - Snowtop Story Arc added
- [5/4/2016] v0.8.1 - Major bug fix and minor tweaks
- [5/6/2016] v0.8.2 - Another major bug fix and minor tweaks
- [1/19/17] v0.9 - Bridge of Absence Story Arc added
- [1/27/17] v0.9.1 - Falcao Pearl ABS Combat System implemented
- [3/2/17] v1.0 - Finale added (Released with v1.1)
- [3/2/17] v1.1 - White Island maps completed
- [3/5/17] v1.2 - Plius Peninsula maps completed
- [3/14/17] v1.3 - Kinis Highlands and Lake Verus maps completed
- [3/19/17] v1.4 - Ring Deserts maps completed, healing system implemented
- [3/21/17] v1.5 - East Desert, Sary Islands, and Ring maps completed
- [3/24/17] v1.6 - Kodigon's Temple and Snowtop maps completed
- [3/28/17] v1.7 - Completed lighting, shading, and fog effects
- [4/2/17] v1.7.1 - Bugfixes and changes in a few dialogue lines
- [4/6/17] v1.7.2 - Bugfixes
- [9/23/17] v1.8 - Town and Dungeon Updates completed
- [10/6/17] v1.9 - Side Quest Update completed
- [10/18/17] v1.9.2 - Final Touches completed
- [10/25/17] v2.0 - Completed iteration of the game uploaded
- [10/28/17] v2.0.1 - Fixed a few bugs
- [11/20/17] v2.0.2 - Fixed a game breaking bug
- [12/16/17] v2.0.3 - Fixed a few minor bugs
- [1/22/18] v2.1 - Many bugfixes and tweaks, new items added, many bosses revamped
- [2/10/18] v2.2 - Three new dungeons, bosses, and upgrades to certain items; tweaks
- [3/3/18] v3.0 - Compass Update
- [4/6/18] v3.0.1 - Players are now able to sell their items.
- [4/6/18] v3.0.2/v3.0.3 - Bugfixes
- [4/30/18] v3.1 - Easter Eggs and New Game Plus
- [7/6/18] v3.2 - Ability to Change Resolution
- [8/19/20] v3.3 - Bugfixes
- [10/17/2015] v0.7 - Release
- [10/17/2015] v0.7.1 - Fix for a bug found IMMEDIATELY upon release. (Because the universe loves me so much.)
- [10/21/2015] v0.7.1a - Added a Demo.
- [5/3/2016] v0.8 - Snowtop Story Arc added
- [5/4/2016] v0.8.1 - Major bug fix and minor tweaks
- [5/6/2016] v0.8.2 - Another major bug fix and minor tweaks
- [1/19/17] v0.9 - Bridge of Absence Story Arc added
- [1/27/17] v0.9.1 - Falcao Pearl ABS Combat System implemented
- [3/2/17] v1.0 - Finale added (Released with v1.1)
- [3/2/17] v1.1 - White Island maps completed
- [3/5/17] v1.2 - Plius Peninsula maps completed
- [3/14/17] v1.3 - Kinis Highlands and Lake Verus maps completed
- [3/19/17] v1.4 - Ring Deserts maps completed, healing system implemented
- [3/21/17] v1.5 - East Desert, Sary Islands, and Ring maps completed
- [3/24/17] v1.6 - Kodigon's Temple and Snowtop maps completed
- [3/28/17] v1.7 - Completed lighting, shading, and fog effects
- [4/2/17] v1.7.1 - Bugfixes and changes in a few dialogue lines
- [4/6/17] v1.7.2 - Bugfixes
- [9/23/17] v1.8 - Town and Dungeon Updates completed
- [10/6/17] v1.9 - Side Quest Update completed
- [10/18/17] v1.9.2 - Final Touches completed
- [10/25/17] v2.0 - Completed iteration of the game uploaded
- [10/28/17] v2.0.1 - Fixed a few bugs
- [11/20/17] v2.0.2 - Fixed a game breaking bug
- [12/16/17] v2.0.3 - Fixed a few minor bugs
- [1/22/18] v2.1 - Many bugfixes and tweaks, new items added, many bosses revamped
- [2/10/18] v2.2 - Three new dungeons, bosses, and upgrades to certain items; tweaks
- [3/3/18] v3.0 - Compass Update
- [4/6/18] v3.0.1 - Players are now able to sell their items.
- [4/6/18] v3.0.2/v3.0.3 - Bugfixes
- [4/30/18] v3.1 - Easter Eggs and New Game Plus
- [7/6/18] v3.2 - Ability to Change Resolution
- [8/19/20] v3.3 - Bugfixes
Bugs to be fixed:
- When using the grappling hook on a target that pulls you to it and you have an incapacitated party member, you won't be able to move. Reviving that member before or after grappling will fix the issue. This is an issue with the script itself and the creator has not offered any other solutions.
- When there are many (over 100) enemies on the map, opening and closing the menu has a small chance to crash the game. This is really only applicable during the climax, so save often. It is also an issue with the script itself and no fixes have been found yet.
- The compass may point to the wrong objective occasionally.
- When there are many (over 100) enemies on the map, opening and closing the menu has a small chance to crash the game. This is really only applicable during the climax, so save often. It is also an issue with the script itself and no fixes have been found yet.
- The compass may point to the wrong objective occasionally.
Download

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Non-RTP
With RTP
Sequel: The Halcyon Project
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