Generator Parts from MV Trinity DLC not usable in MZ

AeroPergold

RPG Maker Nutcase
Veteran
Joined
Feb 3, 2014
Messages
284
Reaction score
332
First Language
English
Primarily Uses
RMMZ
Hello,
I had bought the MV Trinity resource pack from the store page of RPG Maker MZ and I noticed it came with some generator parts. So I checked the Character Generator and saw that nothing had changed. After uninstalling and reinstalling and deleting the generator file and replacing it via Steam's "Check File Integrity" feature from my Steam Library, the parts did not appear usable.

I had also noticed that the generator parts from the DLC included a "_M00X" at the end of all the file names so do I just rename all the files manually or will whomever the developer is rename the files via an update? I'm using this via Steam in case anyone asks.
 

The Stranger

The Faceless Friend
Veteran
Joined
Sep 14, 2012
Messages
3,633
Reaction score
24,246
First Language
British English
Primarily Uses
RMMV
Steam does not auto install Trinity gen parts because all of those parts are designed for use in MV. You can manually chucke them into your MZ gen folder if you want, but nothing will be aligned correctly, faces will look more odd than they already do, and clothing parts will be missing sprites (especially for the downed variants).

You could replace your entire MZ gen with MV parts. I haven't tried it, but it should work. I think the Trinity pack even comes with a bunch of MV style sprites, faces, etc so you can use them as replacements of the MZ faces and what not without owning MV.
 

AeroPergold

RPG Maker Nutcase
Veteran
Joined
Feb 3, 2014
Messages
284
Reaction score
332
First Language
English
Primarily Uses
RMMZ
Steam does not auto install Trinity gen parts because all of those parts are designed for use in MV. You can manually chucke them into your MZ gen folder if you want, but nothing will be aligned correctly, faces will look more odd than they already do, and clothing parts will be missing sprites (especially for the downed variants).

You could replace your entire MZ gen with MV parts. I haven't tried it, but it should work. I think the Trinity pack even comes with a bunch of MV style sprites, faces, etc so you can use them as replacements of the MZ faces and what not without owning MV.
Thanks for mentioning, I did also chuck hiddenone's MV generator parts into MZ with mixed results so this advice checks out.

I'm just gonna sit on those parts for the time being but thanks for the help!
 

Arthran

Veteran
Veteran
Joined
Jun 25, 2021
Messages
109
Reaction score
78
First Language
English
Primarily Uses
RMMZ
IIRC, it mentions this on the store page, but you've gotta replace your whole generator folder with the one that was provided, essentially turning it into the MV generator. The parts were all made to be used with MV's base body and faces, and I guess the devs were too lazy/cheap to update them, so they figured it'd be acceptable to force us to have to choose between using these parts, and using MZ's parts.

If you want to use them, just rename the 'generator' folder that's already in your RPG Maker MZ install directory into something like 'generator-MZ'. Then paste the new generator folder there. This will disable all MZ parts, but give you MV's parts along with the Trinity parts. Then when you want to switch back to the MZ parts, you can rename the new 'generator' folder to 'generator-MV', and then rename the 'generator-MZ' folder back to 'generator'.... if that makes sense.
 

AeroPergold

RPG Maker Nutcase
Veteran
Joined
Feb 3, 2014
Messages
284
Reaction score
332
First Language
English
Primarily Uses
RMMZ
IIRC, it mentions this on the store page, but you've gotta replace your whole generator folder with the one that was provided, essentially turning it into the MV generator. The parts were all made to be used with MV's base body and faces, and I guess the devs were too lazy/cheap to update them, so they figured it'd be acceptable to force us to have to choose between using these parts, and using MZ's parts.

If you want to use them, just rename the 'generator' folder that's already in your RPG Maker MZ install directory into something like 'generator-MZ'. Then paste the new generator folder there. This will disable all MZ parts, but give you MV's parts along with the Trinity parts. Then when you want to switch back to the MZ parts, you can rename the new 'generator' folder to 'generator-MV', and then rename the 'generator-MZ' folder back to 'generator'.... if that makes sense.
I might put this to use. Thanks for the idea.
 

Latest Threads

Latest Posts

Latest Profile Posts

SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

Forum statistics

Threads
118,554
Messages
1,116,924
Members
155,594
Latest member
000dsdsc
Top